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CRel is an object relational data store for C programs. Based on a
structure data specification in XML or autogen, it generates code to
store and access the data object. It supports indexing, constraints,
memory management and serialization.
lsx is a small and powerful text and source code generator based on a format called Eva. Both java libraries for lsx and Eva and tutorial with some "Hello" samples including "Hello State Machine", interesting demo that generates C++ code.
EWG (Eiffel Wrapper Generator) is a tool that generates Eiffel wrapper classes for Clibraries. It can be used to create libraries that bridge the gap between Eiffel and C. It aims to work for arbitrary ANSI C and with all common Eiffel compilers.
SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.
An UI editor for j2me developers. You can draw images with this tool and then generate j2me codes which draws the same image by drawLine(), drawRect(), etc.
Data Links is a wxWidgets application to generate wrappers for the wxWidgets ODBC classes. The goal of this project is to create an application that makes writing database driven wxWidgets applications easier and faster.
Line Oriented Macro Expander. A sophisticated macro processor capable of loops, subroutines, libraries, file processing, etc. Extensible and Modular, very OO implementation. Comes with macros for POV-Ray buildings.
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SDL_GLel is an OpenGL extension library for SDL. Its files are dymically generated from the OpenGL extension repository using a lex/yacc parser, in order to be up-to-date with new extensions.
The CCC Language is yet another programming language. It is platform-independent, compact, and robust. Supports many SQL engines, has own ISAM DB engine, has terminal mode and more UI-s, is object-oriented, but it is compiled and not interpreted.
SQUAT/CTL is a platform independant macro template library for C/C++. It provides container, template, serialization and code generation patterns for the C/C++ language family based on C preprocessor macros.
Kazam is a visual editor and project manager for interactive fiction game creation with Inform, one of the major development tools for this type of games. Kazam is developed with the wxWindows cross-platform GUI package.
Set of tools and libs for
managing structured data
in a very flexible way:
Imp./Exp. ASCII, XML, SQL,
PS, Tex/LaTex, RTF
GUI: X-Windows, MS-Windows
Interface to C++, DBs, Perl,
PHP, Java, TCP/IP
LISP-like interpreter
written in C++ using C-LIB
A graphical interface programming system allowing the visualization of code and
capability to generate threaded code. The user constructs code segments using visual boxes. The program flow is represented as links between the boxes.
Dr. Micheal Kay: "Saxon 8.7 is the first release to be released simultaneously by Saxonica on the Java and .NET platforms." MDP: Mission accomplished! Saxon for the .NET platform from Saxonica is now available and supported via the http://saxon.sf.net
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
ObjectBlox is a collection of libraries and utilities that provide a variety of useful services and functions for building distributed, cross-platform applications. It is written entirely in C# and runs on the .Net and Mono runtimes.
wspacegen is an interactive IDE for programing with whitespace (http://compsoc.dur.ac.uk/whitespace/). So it's possible to create .ws code relative easily and debug it as well. But attention, you'll addicted to it (-:
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).