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A universal parsing tool and source code generator for generative programming. It extracts useful information by parsing (BNF parser generator) and generates source code by several techniques, by interpreting a scripting language for flexibility.
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
Java version of Dialogic's SwitchKit API. This API is actually a more "Java Centric" API, with listeners, filters, and a very extensible and modular framework that finally uses JNI to access the native libraries provided by Dialogic.
FSMGenerator is a turn-key solution for FSM (Finite State Machine) automatic generation and integration within user`s software. Please, register to get fast personalized support. Feedbacks, feature requests and bug reports are greatly appriciated.
The Introspector enables the programming tools that deal with source code such as the compiler to communicate in a standard and neutral manner reducing the accidental cost of programming. http://github.com/h4ck3rm1k3/
A few usefull tools for the C++ software developer. The tool named 'mstring' generates codes from the string messages like exception classes, error functions, string messages.
Coral is a tool and a development platform to create and transform models and modeling languages. It can be used to edit UML models, to develop editors for other modeling languages and to implement MDA and QVT-like model transformations.
Set of tools and libs for
managing structured data
in a very flexible way:
Imp./Exp. ASCII, XML, SQL,
PS, Tex/LaTex, RTF
GUI: X-Windows, MS-Windows
Interface to C++, DBs, Perl,
PHP, Java, TCP/IP
LISP-like interpreter
written in C++ using C-LIB
A graphical interface programming system allowing the visualization of code and
capability to generate threaded code. The user constructs code segments using visual boxes. The program flow is represented as links between the boxes.
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
Adatoccpptranslator is a software developped in C++ for Linux, Solaris and Windows which convert Ada 83/95 source code to comprehensive, maintenable C/C++ source code by preserving the readibility and the structure of original code
LLVM is a unique compiler infrastructure designed for the optimization of programs from arbitrary programming languages. Compilation in C and C++ programs is supported using a parser based on GCC 3.4. Backends exist for X86, Sparc, PowerPC and "C".
CPP-2-HTML is a DOS command-line utility that formats C++ source code into HTML pages. It uses an external Cascading Style Sheet, "cpp.css" so that the user may set up any formatting/coloring choices.
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
C/C++/Java source code library and Build Environment. Contains code for threading, inter-thread communication (ITC), sockets, embedded database, parsing, fileio, etc. The majority of the library is designed for embedded development.
BeOS Rapid Integrated Environment (or BRIE for short) is an IDE for rapid development of BeOS / OBOS / Zeta applications. All code is generated in C/C++ using the BeOS API plus a few extensions.
Sigel teaches virtual robots to walk in a physical 3D-simulation.
It uses the method of "Genetic Programming" to evolve control
programs for any robots that come into your mind, visualizes them using OpenGL
and exports animations to Povray.
The JNails project makes it possible and easy to use C and C++ code directly from Java, without clumsy JNI coding. All you need to do is specify the names of the C++ classes, functions, and variables you want to use, and JNails takes care of the rest.
This is a reprository of software I have written. It is written in C, C++ and hopefully in some obscure Basic :-) I gladly share my stuff with you under the MIT license, so you can do what you want with it (almost)... :-)