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hIDE is an Integrated Development Environment (IDE) for C++, C & Java based application programming. It is currently being developed on the Linux platform with plans for an eventual port to Windows.
BeOS Rapid Integrated Environment (or BRIE for short) is an IDE for rapid development of BeOS / OBOS / Zeta applications. All code is generated in C/C++ using the BeOS API plus a few extensions.
Saquen is a library which is intended to provide scripting capabilities for other programs. It specializes in ease of integration with existing code and provides facilities especially suited for scripting in computer games.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
The goal of the c6x-tools project is to provide an Open Source
development environment for users of the TI TMS320C6x DSP family. This includes (but is not limited to) the following commonly-used devices: 'C6211, 'C6711, 'C6201 and 'C6701.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
When writting portable C++ CORBA code one finds that each ORB vendor has its own set of libraries, include files, caracteristics, etc. This project's goal is both:
1. to provide a set of autoconf/automake/libtool macros to support as many ORBs (C & C++)
This is a reprository of software I have written. It is written in C, C++ and hopefully in some obscure Basic :-) I gladly share my stuff with you under the MIT license, so you can do what you want with it (almost)... :-)
XPHP is an IDE authoring tool for Windows that allows you to design, develop, test, debug and deploy PHP applications. [This project has been discontinued since 2005]
A completely portable C++ library,
to provide a standard set of classes similar to Java Common API.
It's highly efficient and it follows the Embedded C++ Standard.
It's FREE (LGPL licensed).
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
With this application you're able to develop with graphical models. Using some plugins, these models would be translated to code in several languages
like SQL,OQL,C++ etc.
The Doodle project aims to provide a language to easily describe
Origami diagrams and produces a ready-to-print document. Doodle will
free creators from diagramming constraints and increase their capability
to share their creations.
The fast, flexible parsing engine. Parse anything in 4 steps: (1) define a grammar, (2) load the grammar into ClearParse, (3) call the engine to parse the source, and (4) traverse the parsing tree. You can even change your grammar at run time.
This is an attempt to add PERL's datatypes and flexibility to C/C++. While it is currently just a library, I intend to create a compiler for the language PERC (PERl + C. Plus I can make lots of caffeine puns, which is always good.).