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eDIV is a multiplatform DIV language compiler. This language combines some ideas from C and MODULA-2 to create a potent and efficient language with a simple syntax and Pascal/C like.
Il2j is a translator of Common intermediate language to java bytecode. It will allow programmers to program in any .Net languages, and run their software on any virtual machine.
The aim of this project is to develope a decompiler for java which is platform independent and has options to obfuscate the class file also.
The project takes class file as input and decompiles it and provides the source file.
JNDirect is a library that supports JDirect-compatible native methods and method closures. JNIDirect automatically generates (at runtime) JNI native method glue for anything exported from a Mac OS X framework -- functions AND global variables.
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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Object Tree, Virtual Machine and Compiler for Concatenative Languages, in a shared library - [This project is obsolete, and has been superseeded by the XCL suit, available at http://www.varkhan.net/software/xcl]
Tomato is an experimental Java application development environment which aims to replace text-based Java programming with a point-and-click visual programming language. The prototype works sufficiently to help develop parts of itself.
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CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
When writting portable C++ CORBA code one finds that each ORB vendor has its own set of libraries, include files, caracteristics, etc. This project's goal is both:
1. to provide a set of autoconf/automake/libtool macros to support as many ORBs (C & C++)
orange is a new object oriented programing language, combining features from objective c, java and scheme. it's main targets are compactness, efficency and rapid prototyping.
GLBCC is a front-end to the GNU Compiler Collection. GLBCC adds Liberty Basic to the GCC language collection so that Liberty Basic code can be compiled directly to an executable. Since GLBCC uses GCC, the object files can also be linked with object file
A completely portable C++ library,
to provide a standard set of classes similar to Java Common API.
It's highly efficient and it follows the Embedded C++ Standard.
It's FREE (LGPL licensed).
mySAL -- A simple single assignment language
Single assignment languages are a kind of "functional" language
where the parallelism is easy to discover. mySAL is a relative
of SISAL, and old and distinguished SAL. The provided compiler
and runtime
The Cup Programming Language is a combination compiler and VM (Virtual Machine). The language is purely procedural, though allows 'top-level' code like a scripting language.
This is an attempt to add PERL's datatypes and flexibility to C/C++. While it is currently just a library, I intend to create a compiler for the language PERC (PERl + C. Plus I can make lots of caffeine puns, which is always good.).
The Snake Skin Bean Breaker converts Python syntax into readable Java syntax. With a high potential of runtime or compile-time deviances, the resultant code is assumed to be broken.. Works well for porting Jython Swing prototypes.