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hIDE is an Integrated Development Environment (IDE) for C++, C & Java based application programming. It is currently being developed on the Linux platform with plans for an eventual port to Windows.
BeOS Rapid Integrated Environment (or BRIE for short) is an IDE for rapid development of BeOS / OBOS / Zeta applications. All code is generated in C/C++ using the BeOS API plus a few extensions.
eDIV is a multiplatform DIV language compiler. This language combines some ideas from C and MODULA-2 to create a potent and efficient language with a simple syntax and Pascal/C like.
JNDirect is a library that supports JDirect-compatible native methods and method closures. JNIDirect automatically generates (at runtime) JNI native method glue for anything exported from a Mac OS X framework -- functions AND global variables.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Grammar deployment is the process of turning a given grammar
specification into a working parser. The Grammar Deployment Kit
(for short, GDK) provides tool support in this process based on
grammar engineering methods.
The aim of this project is to develope a decompiler for java which is platform independent and has options to obfuscate the class file also.
The project takes class file as input and decompiles it and provides the source file.
Tomato is an experimental Java application development environment which aims to replace text-based Java programming with a point-and-click visual programming language. The prototype works sufficiently to help develop parts of itself.
MPerf will generate structures (not really a hash) to lookup some data, similar to gperf. It works on large key-sets. It will only fail, if there are duplicate keys. It's fast.
orange is a new object oriented programing language, combining features from objective c, java and scheme. it's main targets are compactness, efficency and rapid prototyping.
This is a reprository of software I have written. It is written in C, C++ and hopefully in some obscure Basic :-) I gladly share my stuff with you under the MIT license, so you can do what you want with it (almost)... :-)
The C Template Library Project (short CTL) is trying to create a STL similar Template Library for C99. It should be useful on any kind of platform and it is written in ISO C99 (also known as ANSI C). The CTL provides very fast Container.
With this application you're able to develop with graphical models. Using some plugins, these models would be translated to code in several languages
like SQL,OQL,C++ etc.
mySAL -- A simple single assignment language
Single assignment languages are a kind of "functional" language
where the parallelism is easy to discover. mySAL is a relative
of SISAL, and old and distinguished SAL. The provided compiler
and runtime
The fast, flexible parsing engine. Parse anything in 4 steps: (1) define a grammar, (2) load the grammar into ClearParse, (3) call the engine to parse the source, and (4) traverse the parsing tree. You can even change your grammar at run time.
This is an attempt to add PERL's datatypes and flexibility to C/C++. While it is currently just a library, I intend to create a compiler for the language PERC (PERl + C. Plus I can make lots of caffeine puns, which is always good.).
The Snake Skin Bean Breaker converts Python syntax into readable Java syntax. With a high potential of runtime or compile-time deviances, the resultant code is assumed to be broken.. Works well for porting Jython Swing prototypes.