Showing 14 open source projects for "artificial intelligence based games source code"

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    MicroGP

    MicroGP

    A multi-purpose extensible self-adaptive evolutionary algorithm

    MicroGP (µGP, ugp) is a versatile optimizer able to outperform both human experts and conventional heuristics in finding the optimal solution of hard problems. It is an evolutionary algorithm since it mimics some principles of the Neo-Darwinian paradigm. ⚠️ A new version is available on https://github.com/squillero/microgp4
    Downloads: 0 This Week
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  • 2

    Xross Tab / QScript

    Market Research Data Processing Suite

    XTCC/Qscript revolves around two concepts: 1) Data collection : Qscript 2) Data analysis : XTCC Qscript enables Market Research companies to securely collect data using online and offline mediums such as web, tablets/mobile. Different products include: 1) Pen and Paper Survey Management Qscript enables faster and easier keyboard entry with real time logic and validation. It generates SPSS and IBM Quantum compatible data tabulation programs leading to significant time savings of up...
    Downloads: 0 This Week
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  • 3
    Open Game Studio
    The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
    Downloads: 0 This Week
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  • 4

    Skeleton

    LPC Coding Library and GUI

    Skeleton is a graphical coding environment to easily create and modify rooms/areas of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
    Downloads: 0 This Week
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  • 5
    The Introspector enables the programming tools that deal with source code such as the compiler to communicate in a standard and neutral manner reducing the accidental cost of programming. http://github.com/h4ck3rm1k3/
    Downloads: 2 This Week
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  • 6
    Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning. Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
    Downloads: 0 This Week
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  • 7
    GUI IDE for developing games with the Stratagus engine.
    Downloads: 0 This Week
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  • 8
    ROUAGE (Robot Utilities Assembly Generic Entities) Provides a coherent set of C++ classes usefull for robotic purposes. Servos, steppers, IR sensors, controllers, voice logic modules ...
    Downloads: 0 This Week
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  • 9
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
    Downloads: 0 This Week
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  • 10
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 11
    Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
    Downloads: 0 This Week
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  • 12
    This is an open source state machine template for C++. Initially FSM support will be given. The purpose is to facilitate developers to create state machine based C++ applications easily.
    Downloads: 0 This Week
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  • 13
    This Meshula Kernel contains a reactive AI core, a high quality physics simulator, a math library, and assorted utility routines
    Downloads: 0 This Week
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  • 14
    Framework for modelling of Natural General Intelligence. This project aims at creation of open source AGI (Artificial General Intelligence) through modelling of natural thinking. See http://roland.pri.ee/bakalaureusetoo/ for theoretical details.
    Downloads: 0 This Week
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