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Generate parsers with ease, using a graphical user interface, or console. Design your parsers graphically or by using standard regular expressions and BNF syntax similar to lex/yacc. Generated parsers can be in C or C++.
System Designer is a software framework for domain specific languages based on model-driven generative programming. DSPE is one of the development environment based on System Designer. Audio n-Genie is a specialization of DSPE for the audio domain.
A universal parsing tool and source code generator for generative programming. It extracts useful information by parsing (BNF parser generator) and generates source code by several techniques, by interpreting a scripting language for flexibility.
PET is a C++ library that implements generic regular path expressions. It provides a set of classes and overloaded operators that allow the programmer to define regular path expressions over user-defined data structures using solely the GCC compiler
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
This is the tool for generating C++ and Java finite state machines and also diagrams. The benefits of this solution: It is light and fast. It is using dynamic memory allocation very low. Logic of transitions is separated from implementation of event
Generate a parser at runtime from a collection of C++ objects. Concisely state a parser specification in ordinary C++ code. Learn from a parser generator with an object-oriented design.
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A message passing library addressing the special needs/capabilities of Qt applications. The basic building block for classic 3-tier applications where both client and server are Qt applications.
Programming is more than technology. It's art! CODE ART is an open source Integrated Development Environment for many programming languages. It feasts your eyes and groups your team. Sounds amazing, huh? But we're still working. We need your help!
A platform for developing mathematical models of static/dynamic physical systems, a simulation evironment for such models and a set of component libraries. It combines features from Simulink, Modelica or AMESim with unique features on its onw.
Libparser is a C++ library for parsing. It can generate a parsing table at runtime (loading a BNF grammar file). It also includes a tool for creating the parsing table in a file or in C/C++ code. It currently can parse LL1 and SLR1 grammars.
Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
The SAVE-IDE is an integrated development environment for architectural and component-based design of embedded systems. Including a tool chain for analysis, verification and code generation, with focus on safety and real-time.
Command line tool to convert BMP images to binary bitmaps and c header files with 8bit page layout instead of line layout (one byte is 8-bit vertical line). Can be used to present data for graphical LCD images in micro controller programming (eg AVR).
Framework library with diverse applications. Assembles data components into trees based on the developer's implementation. Adaptable to automatically parse and export documents, markup files, scripts, and source code. Easily integrated with GUIs.
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
Fragments is a highly sophisticated C++ library for composing classes from freely definable "fragments". Among other things it can be used to create container classes - just by selecting a set of "fragments" to combine.
Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
The ClassDOM is meant to be a small library that presents a general set of C++ classes for representing a (largely) language generic class heirarchy. This includes all the members and member functions for each class, as well as the files the class (or cl