A machine code manipulation library for Intel 64 and IA-32.
This is a general purpose machine code manipulation library for IA-32 and Intel 64 architectures. The library supports UNIX-like systems as well as Windows and is highly portable. The FCML library is free for commercial and non-commercial use as long as the terms of the LGPL license are met. Currently it supports such features as:
- A one-line disassembler
- A one-line assembler
- An experimental multi-pass load-and-go assembler (Multi line!)
- Support for the Intel and AT&T syntax
- An...
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
chloroForm is a simple, XML-based PHP form automation class providing entry method rendering, easy and flexible data validation and simple data binding to mysql records
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
Sigel teaches virtual robots to walk in a physical 3D-simulation.
It uses the method of "Genetic Programming" to evolve control
programs for any robots that come into your mind, visualizes them using OpenGL
and exports animations to Povray.
This project was started in an effort to ease development of Swing applications by creating a XML to Swing rendering utility. Although this project is definitely in the first released state, it shows great promise and focuses solely on the Swing API as a
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The aim is to develop a framework to translate UIML (User Interface Markup Language) description of UI into a number of plaforms (wxPython, HTML, etc.).
Dynamic and "static" (into a program) rendering implied.