A C# library to create dinamically a multi purpose assembly, based on code generation. At the moment, it can generates a dll file with classes and nested enumerations under an specified namespace, the access type structure would be "Class.Enum.Item
This set of macros allows one to write interrupt driven code using simulated blocking. This allows one to write structured code rather than using state machines. This facilitates easy changes without the need to keep state diagrams up to date.
SPIDER on Rails (new name of J2EE Spider) is a open source tool for rapidly developing form-based web applications. See more: http://www.infoq.com/news/2008/03/J2EE-Spider
The PTK tool is Rational Rose plug-in that offers a support for PASSI (a Process for Agent Societies Specification and Implementation) a step-by-step requirement-to-code methodology for designing and developing multi-agent societies.
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Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
A tool to transform single channel C code into multichannel C code. We are using pyparsing to provide a C sensitive find/replace mechanism. The resulting code is more testable than hand edited. The initial source base is DSP code.
a framework library with a template method interface and inheritable classes for an executable process design which produces an executable which is both a GUI and a console application. It provides multi-threading for work items of the provider process .
JUndo is a declarative object-oriented programming language with functional, and intensional programming characteristics. Applications include multi-level undo and sophisticated error recovery. See http://verdantium.blogspot.com/
An XML Binder - Application to generate Binding Classes in arbitrary programming languages using .Net 2.0 and two layered XSLT templates. Templates for language neutral representation and Java 1.5 as well as Net 2.0.50215 are working at present.
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Tas is a multi-platform multi-lingual assembler for the Freescale eTPU intelligent timer module. The assembler has a C compatible pre-processor for easy integration with host CPU code. The assembler also supports the original TPU module.
The Atlantis Project for application development was founded because of the growing need to quickly develop high quality applications based on a 1, 2 , 3 or multi-tiered system architecture.
The a(MDĆ)˛ project constitutes a toolchain supporting a Model Driven Approach to Multi-Dimensional software Engineering. It enables multi-dimensional separation of concerns at the model level, by generating (Java) source code from UML specifications.
BuildSys exists to help multi-platform projects keep all their various build files in sync. It uses a single '.build' file to generate autoconf/automake .ac/.am files, visual studio 6 .dsp/.dsw files, vs.net .vcproj/.sln files, Dev-C++ .dev files, etc.
A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
dtoGen is a java source generation tool that can ease the development of multi-tier systems by offering a reliable solution to obtain the data transfer objects out of the domain model objects without hand-writting additional code.
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.