Showing 1 open source project for "network performance"

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    Ceras

    Ceras

    Universal binary serializer for a wide variety of scenarios

    ...It goes above and beyond in terms of features, speed, and comfort. Supports reference loops, large/complicated inheritance chains, splitting objects into parts. Ceras generally ranks at the top end of the performance spectrum, together with NetSerializer and MessagePack-CSharp. To get an idea of how Ceras performs here are the preliminary benchmark results. The resulting binary size is about the same as MessagePack-CSharp. Don't forget to tune the settings in SerializerConfig for your specific situation. Using Ceras to read/write network packets might require different settings than, lets say, saving a settings-object to a file, or persisting items/spells/monsters in a game.
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