Search Results for "structural analysis 3d visual studio source code"

7 projects for "structural analysis 3d visual studio source code" with 1 filter applied:

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  • 1
    Obsidian Visual Skills Pack

    Obsidian Visual Skills Pack

    Generate Canvas, Excalidraw, and Mermaid diagrams from text

    LLM-TLDR is a Python-based tool designed to dramatically reduce the amount of code a large language model needs to read by extracting the essential structure and context from a codebase and presenting only the most relevant parts to the model. Traditional approaches often dump entire files into a model’s context, which quickly exceeds token limits; LLM-TLDR instead indexes project structure, traces dependencies, and summarizes code in a way that preserves semantic relevance while shrinking...
    Downloads: 2 This Week
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  • 2
    SCAIL

    SCAIL

    Towards Studio-Grade Character Animation via In-Context Learning of 3D

    SCAIL is a project developed by the ZAI Organization, focusing on AI-driven research initiatives. While specific documentation about SCAIL’s exact goals and implementation is limited from the repository context alone, the project appears to be part of a collection of machine learning and AI research tools that facilitate scalable model development, evaluation, or application workflows. Given its listing alongside other ZAI projects like speech recognition and text-to-speech systems, SCAIL...
    Downloads: 0 This Week
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  • 3
    SCons

    SCons

    A software construction tool

    SCons is a software construction tool that is a superior alternative to the classic "Make" build tool that we all know and love. SCons is implemented as a Python script and set of modules, and SCons "configuration files" are actually executed as Python scripts. This gives SCons many powerful capabilities not found in other software build tools. We make SCons available in three distinct packages, for different purposes. - The scons package is the basic package to install SCons. You...
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    Downloads: 2,190 This Week
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  • 4
    Ring

    Ring

    Simple and flexible programming language for applications development

    The Ring is a practical general-purpose multi-paradigm language. The supported programming paradigms are imperative, procedural, object-oriented, declarative using nested structures, functional, meta programming and natural programming. The language is portable (MS-DOS, Windows, Linux, macOS, Android, WebAssembly, Microcontrollers, etc.) and can be used to create Console, GUI, Web, Games and Mobile applications. The language is designed to be simple, small and flexible. Ring is...
    Downloads: 11 This Week
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  • 5
    NBi

    NBi

    NBi is a testing framework (add-on to NUnit)

    NBi is a testing framework (add-on to NUnit) for Business Intelligence. It supports most of the relational databases (SQL server, MySQL, postgreSQL ...) and OLAP platforms (Analysis Services, Mondrian ...) but also ETL and reporting components (Microsoft technologies). The main goal of this framework is to let users create tests with a declarative approach based on an Xml syntax. By the means of NBi, you don't need to develop C# code to specify your tests! Either, you don't need Visual...
    Downloads: 0 This Week
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  • 6
    nunuStudio

    nunuStudio

    Web powered cross-platform 3D, WebXR game engine

    nunuStudio is an open-source editor + game development environment — a “studio” rather than just a library — designed to let developers create interactive 2D and 3D content through a user-friendly interface. It provides visual tools for scene editing, asset management, materials, and possibly scripting, aiming to reduce the friction of hand-coding every aspect from scratch. As an accessible entrypoint to game or interactive content creation, nunuStudio is well-suited for artists, designers,...
    Downloads: 0 This Week
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  • 7
    MSP: a 3D flocking boids simulator

    MSP: a 3D flocking boids simulator

    A highly flexible 3D flocking boids simulator, conceived as a tool for

    ...Each boid is affected by interactions with both the environment and other boids. The set of considered behaviors are inspired by the well-known approach introduced in 1987 by C. W. Reynolds. The simulator delivers a 3D visual interface and provides as an output file all the instantaneous microscopic information related to each boid (positions and velocities over time), allowing in this way subsequent analysis, such as searching for synthetic and higher-level descriptions of collective behaviors, relying for instance on global network and meta-structural properties.
    Downloads: 0 This Week
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