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GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more...
More information on... http://globe3d.sf.net
Alire crate: https://alire.ada.dev/crates/globe_3d
Mirror: https://github.com/zertovitch/globe-3d/
he JAVA library is designed to read JPL DE/LE ephemerides (DE200, DE405, DE406, DE421, DE422, DE430, DE431, DE440 and DE441) and to calculated the position and velocity of the Sun, Moon, eight major planets and Pluto, also the earth nutations and the lunar librations if they are part of the ephemeris.
Constructive solid geometry on meshes using BSP trees in JavaScript
csg.js is a JavaScript library implementing constructive solid geometry (CSG) operations on polygonal meshes using BSP trees. With CSG, you build complex 3D shapes by combining primitives using Boolean operations like union, subtract, and intersect. The library focuses on clarity and correctness: its implementation is intentionally concise and readable so developers can understand the algorithm, while still correctly handling tricky edge cases such as overlapping coplanar polygons. ...
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DDesk is a ticket, task and issue management application. Profiled for desk-side support companies. Includes client UI, partner and internal UI. (Not in active development since 2006) Released under Apache License 2.0, user, reuse as you will.
assimilate3d is a SDL/OpenGL mutliplatform 3D game engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
osgQ3 is a set of modules for the OpenSceneGraph to handle Quake III resources. It contains plugins to load BSP and MD3 files and a generic node kit for Q3 shaders.