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A lightweight game server framework implemented with Actor Model
Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
WebSocket (WS) and WebSocket Secure (WSS) server and client library
A very simple, fast, multithreaded, platform-independent WebSocket (WS) and WebSocket Secure (WSS) server and client library implemented using C++11, Asio (both Boost.Asio and standalone Asio can be used) and OpenSSL. Created to be an easy way to make WebSocket endpoints in C++.
Examples (code samples) describing the construction of active objects on the top of Boost.Asio. A code-based guide for client/server creation with usage of active object pattern by means of Boost C++ Libraries.