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FrakTal's objective is to create a game engine and a default game implementation of an innovative real-time strategy game concept in Far west environment. The main idea is that the player can customize his character to let him some autonomy.
[This project is not under active development any more] Gamadus intends to create an alternative for the GameMaker by Mark Overmars. It will be mostly compatible to it's features and the GML scripting language, compiled instead of interpreted, and
Transform your applications and workflows into powerful agentic systems at global scale.
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As an avid Minecraft player, there are many times I felt both the game and available mods had some simple features missing, this mod attempts to rectify that with as much compatibility as possible.
Trading Agent Competition (TAC) is an international forum designed to promote and encourage high quality research into the trading agent problem.
The TAC SCM open-source software consists of a Java-based Game Server and and library for developing agents.
A desktop OS designed for touchscreen phones and tablets!
GMDEtouch - GameMaker Desktop Environment - is a Desktop Environment for tablets, it allows using a combination of desktop applications, and touchscreen apps to make productivity that much easier
This will be a port of CAL3D 0.11.0 to Java. It's full name will be Java Animation Library 3D, and it's main purpose is to create a working library to animate characters or other objects using skeletal animation or other tecniques.
The next generation mud is an open-source extensible, programmable mud
The next generation MUD is an open-source, programmable, customizable MUD server written in java.
It features the ability to program almost everything in the mud and does not have any default interface.
The mud is programmed in javascript and features a standard library allowing manipulation of the game world.
It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
POTG Games is a parent project for a number of items originally part of a commercial venture. This includes
* SuDoku for J2ME
* Board games for J2ME
* J2ME Game downloader
* Multiplayer game server
Eye Swindle is a java port of the Infinity RPG engine. Project will focus on flexibility and user tools, rather than providing a faithful implemention for the original Infinity titles.
This project is a basic puyo puyo game, for j2me. I have code that I wrote as a demo, in java about a year and half ago. Now the game will be fleashed out, and ported to j2me.
Pc version for a board game we actually develop. We are only in planning phase for the pc game, more information will fellow. There is no real name actually so, I chosed a short form for: Informatik AG AltKönigSchule
Fortresses is a multiplayer game of strategy and diplomacy in the spirit of Bruno Faidutti's classic board game "Citadels." Take on different medieval roles as you compete against up to 7 other players to quickly build the most magnificent city.
Turn based strategy game. Game works as follows: Set up unit formation, set unit AI's, let AI's run for a period of time, then reset AI's and repeat until victory conditions are met.
Online Metalball Manager is an online managment game based on a fictional game with the working title metalball. The details of metalball are still being worked out, but we think it will be a great game :)
OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.