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"cset" is a set of utilities for parsing ccode and automatic generation of necessary header files.
The idea is: to not write #include... lines and header files with function declarations etc., just write functions and everything else leave to a machine.
SimStar GPL is an exciting open source space combat game. Networkable, portable, and open source, it's the shoot'em up for the next century! Uses OpenGL (Mesa) for high speed graphics and has over 1 megabyte of code available! NOT your dad's open source!
Code Poet is an Integrated Development Environment for compiled languages, but primarily aimed at the D programming language. It is written in C++ using wxWidgets and boost.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Database access code generator, aims to create a common environment for all relational database engines, using plugins to connect as many different database engines as possible.
cgpl is C++ template-based parsing library. It does not contains any parser on itself, but provide primitives for creating its own parser using generic programming.
Online code review tools for C/C++/Java and other types of source code. Supports Clearcase, CVS and SVN. Can be extended to support other source code management systems.
Institute of Technology, Blanchardstown Computer Science code by the class of 2007-2011 on course BN104. In this project we are open sourcing all of our project work to the public in the hopes it can be reused, built-upon, and used in education.
gcov-eclipse is an Eclipse plug-in that will extend CDT to provide code-coverage testing to C/C++ projects by using the gcov program. It will integrate into the CDT's launch and managed build system.
Epoch based memory management or garbage collection library implemented in c++. It is deterministic, which means it does not suffer "stop the world" problem (please go code|cvs browse to get all files).
s2html is a C/C++/Java/Lisp HTML source code converter.
s2html is a very simple C/C++/Java/Lisp HTML source code converter. It uses embedded CSS to format your code. Many other formatters exist, this one started its life back in 1983 as my very first C program.
In the beginning we will publish a slice2qt code generator with special Qt4 mappings for ZeroC Ice.
The code generator will create code working together with ZeroC's C++ libs and headers.
We will support slice2qt from Ice 3.2.1 on and Qt since 4.2.
This project is to build a code review platform to have greate features such as multiple source code control tools and IDE support,crossing internet code review,live or offline code review.
This project is exclusively for sharing code snippets and tiny projects, that others may find useful for their own projects.
Unless otherwise noted in the files, it is safe to assume that the source code is public domain. I will try to include license information and doxygen documentation of all code, but no promises.
axpl is an Advanced XML Programming language. Programs can be written nearly compiler and platform independend in xml. xslt can perform the output into a programming language (C,C++,C##,Java,...) into native code.
NasmSharp is an open source effort to build a x86 assembler written in pure C#. Primarily it is a C# port of well known x86 assembler NASM, written in ANSI C.
Involvement of some experienced C# programmers is highly appreciated.
Decafcc is a simple just-in-time (JIT) compiler for small programming or data modeling language. The current Decaf project demonstrates how to parse simple C, and how to generate MIPS assemble code.
A few simple refactoring tools developed according to the KISS principle. The focus is to refactor C++ code but almost any programming language should work. Tools: Rename, Detect duplicate code
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
Library dedicated to the parsing of network protocols and designed to be fast, auto-adaptive, asynchronous, modular and completely independent from client/server code.