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eGForms provides a generic, open source (eGovernment) forms solution. Web forms are specified easily and input is autom. transformed into XML - without programming. eGForms are autom. WAI compliant and fullfill the (Austrian) eGovernment styleguide.
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
CobaltCMS is a powerful, lightweight and easily maintainable content management system written in PHP. It aims to provide basic features as standard, while allowing highly complex addons and extensions to be written easily and quickly.
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The Orian Programming language is like no other. The Orian programming language is based off of Basic and Java. With support for Web Applications, Desktop Applications. Orian Will require the Orian RTE (Run Time Enviroment) To Run In Windows.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
eews is a PHP5/MySQL CMS software for all platforms where PHP is available. It has a very intuitive interface to build simple but efficient websites without knowing any programming language. Based on modules, it is extremely flexible and extensible.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
The zX Framework : A java based single strike development framework. The framework is based on the theory of self-describing objects that allow separation of 'what' from the 'what with' (e.g. 'search form' for 'client') and thus allow
JADE is a framework used for fast Web application programming. JADE is made up of PHP libraries and objects that allow corporations and government and paragovernment entities to quickly develop Web applications.
Yop is an object oriented persistence API generator.It supports various programming languages such as PHP5 and Java.The goal of this project is to provide an easiest and fastest way to deal with persistence by using a simple XML object description format
JudoScript is a general-purpose, Java scripting, multi-domain scripting tool/language. It combines the powers of declarative scripting for many modern tasks and general object/procedural programming. It is simple, intuitive, practical and powerful.
tLISP is a small implementation of the LISP programming language written in Object Pascal. Includes tle a command line tool for working with the LISP environment, and dynamic library for calling LISP functions from other applications. tLISP 2 or dLISP is
This is a PLaSM Plugin for Eclipse. PLaSM is a geometric extension of FL, a functional programming language by Backus' group at IBM research, that allows for rapid development of curves, surfaces and solids.
Sausage Script is an internet scripting language aimed at CGI programming. It is fairly easy to use but has some of the weirdest syntax that you've probably never seen before. Perhaps it is time you try something new!
Genuine is a client framework for Java Swing applications. It provides basic infrastructure to build applications based on visual dialogs and services. In its current state, it is mainly a proof of concept that can be used as basis for enhancements.
YABI93 is an Interpreter for the esoteric programming language Befunge, version "Befunge93". It is written in Java 1.5 and uses Swing for its graphical interface. YABI supports a multilanguage GUI.
BasicJ is a Java API that emulates a variant of the BASIC Language. It is intended as a tool for teaching first time students of computer programming and a stepping stone into Java. It can also be used by adv. users who need easy access to a 2D interface
Francois's Game Library is an object-oriented library for 2D games. It attempts to cover basic techniques that are essential to the game but waste a lot of time in development. You tell the game what to do rather than how to do it.