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OTC is a 2D platform game for multiple players. It has a (more or less) realistic physics system and allows the use of various weapons. It will also include a editor for creating and editing levels.
A tetris-like game written in Java using JOGL. It is designed to be flexible, and will include singleplayer, multiplayer (one pc) and network games, and possibly also AI controlled opponents/teammates.
This was going to be a set of libraries, and a client for the Crossfire RPG game, written in python. The code is gone, lost in an ancient pile of backups.
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Jotto is a word puzzle game, where each player tries to guess an opponent's secret word. You can play against the computer or against another player over the network.
Cluedo, the murder mystery game in Java. Includes several maps (and mapping tools), AI players, configurable cards, sounds and multiple languages. In the pipe-line: networking support, improved graphics, and advanced artificial intelligence.
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
Roc's purpose is to serve as a tool for those who know little about programming. It strives to create RPGs similar to those on your video game console. Roc is written in Python and wxPython. It will support all platforms compatible with wxPython.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
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Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
York is a free tile-placement game inspired by Carcassonne. Up to eight players place tiles and followers on a large board, aiming to score points by dominating cities, meadows, roads and minsters.
Capivar Hunter is a simple 3d shooter written in Python/OpenGL intended as a learning platform to Game Development, Python and 3d Programming. Although it should be at least somewhat funny, the main objective of it is being simple and easy to extend.
Mallard is a graphical game design package, akin to many applications for Windows such as The Games Factory, RPG Maker, Game Maker, etc. It is written in Python with wxWidgets and PyGame, and therefore should support any OS which supports Python and SDL.
Graphical Adventure Game Engine(GAGE) is a simple engine for creating 2D point-and-click graphical adventure games. The engine can also be used to create other genres of 2D games.
Round based, noninteractive, ai-scriptable strategic game. Players can make ai-scripts for vehicles (tank, jeep...), and the system play the game with scripts. AI-script can write in JavaScript. The game has a pure functional graphics.
A J2ME backgammon game, for playing two players on one phone or one player against an ai. Will use midlet version 1.0 in order to support as many phones as possible.