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Graphical Adventure Game Engine(GAGE) is a simple engine for creating 2D point-and-click graphical adventure games. The engine can also be used to create other genres of 2D games.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
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A game where you guide a small boat through a track competing for the fastest time with other players. Tracksail is written in Java and begun as an university assignment.
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
JOBS - Java Ogame Battle Simulator - a (offline) battle simulator for the web-based strategy game ogame; features: fast (that is: about 2x faster than speedsim), written in java 1.4 (that is: quite platform independent), swing GUI (an ugly one though)
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JROBOTS is a Java Programming Game. Some bots fight in an arena firing missiles and avoiding enemies' projectiles. The players write the AI algorithms of their bots and then upload their bots in the on-line arena to compete against other bots.
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
...Check the Atari Age forums. Once I find it, I'll post a message about it there.
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A cross-platform Java Application for creating, editing, and exporting Sprite and Playfield graphics for the Atari 2600 game console for the purpose of providing the modern Atari 2600 Homebrew community an enhanced graphics editor.
JFastPong is an amusing pong game written in Java that can be connected to another JFastPong via a direct TCP/IP connection.
No Internet JFastPong Server is required for playing.
Others features:
*single player mode
*very simple skin system
A battle system for a role-playing video game (similar to the Final Fantasy series). Written for Java. DEVELOPMENT CURRENTLY SUSPENDED. All files are available to download; feel free to contact me with any questions.
An implementation of the Doublets word game, designed by Lewis Carroll.
The project is to write a piece of software, which will
1. pick up two random words from the dictionary
2. try to link them with the shortest possible set of interposing words.
This project features an online multiplayer, turn-based game, influenced by Worms and Scorched Earth. We are starting this as a project for Software Engineering class, in Computer Science, at Universidad Complutense, in Madrid.
Round based, noninteractive, ai-scriptable strategic game. Players can make ai-scripts for vehicles (tank, jeep...), and the system play the game with scripts. AI-script can write in JavaScript. The game has a pure functional graphics.
ConwayGo, also called philosophers' football, is a simple board game for two players.
It is played on a Go board, but hasn't got anything to do with the famous game Go.
Invented by the english mathematician John Conway, creator of the Game of Life.
Forgotten Wild War is a Real-Time-Strategy (RTS) game written in Java (so it is cross-platform). Various humanoid unity, vehicule unity, and obstacle belong to the environnement, and several players can play together via LAN or Internet.
A J2ME backgammon game, for playing two players on one phone or one player against an ai. Will use midlet version 1.0 in order to support as many phones as possible.