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JBELT is a collection of procedure to create a PLM system oriented to connect the CAD application to the ERP database. Based on the web. The engine are JBoss, PostgreSQL and developed in Java on JBoss Seam framework.
PentaCloud is currently a KHTML-based web rendering engine with the integrated ability to play HTML5 video and audio using the built-in Dirac and FLAC software codecs respectively. PentaCloud as a web layout engine may not be the final decision.
Apatar is an open source Extract, Transform, and Load (ETL) project. Modular architecture delivers 1. Visual job designer/mapping 2. Connectivity to all major data sources 3. Flexible Deployment Options (GUI, or server engine with JVM, or embedded).
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Framework for Advanced Developments in PHP : A tool to develop complex websites, including search engine, query layer, administration panel in progress... Cache template generation, on the fly library creation to build business applications.
An open-source game engine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
Atlantis is a PBEM Game engine which is used to create many different strategy wargames today and for the past decade. This project is a large community effort.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
Project mARbleMaze is an augmented reality minigame where the user uses a printed marker and his webcam to solve marble maze levels. Levels involve special fields like invisible walls and holes.
CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome
Battle Code/Engine made in PHP and intended for browser games. Version 1.0-beta released after some testing. The homepage now links to the simulator available in the files.
This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
A cross-platform, free, and open source game engine that implements commercial quality features utilizing only similarly free and open source standards and development tools/libraries.
Both forward-chaining and backward-chaining rules (which may include python code) are compiled into python. Can also automatically assemble python programs out of python functions which are attached to backward-chaining rules. See pyke.sourceforge.ne
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
An open source java class library for deduction rules. It provides an infrastructure for defining, managing and querying rule bases and facts. Use rete.
XmlTvProducer for PHP is extendable engine to grab tv/radio listings from websites and produce XMLTV output. Data distribution for TV-Browser is included. Primary focus is on Slovak and Czech channels, but the development is open to anybody.
This is an implementation of the classical Asteroids videogame. It is currently under development, and it is based on the last version of the Ogre 3D Rendering Engine, and the CEGUI library.
The openTorso is an open-source cross-platform game/graphics engine. The power of openTorso stems from its modular and extensible, yet simple structure. So far, the openTorso uses OpenGL graphics, OpenAL audio and DevIL for texture handling.
Converstional engine, in the line of Zork, written using ANSI C. For the time being it's just a bunch of useless code, and its design is still childish at most. However, progress is being made char* after char*