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Oneiro is a (currently) text-centric game engine. It is an exercise in futility, absurdity and a bit of hubris. When the AI take over the world in a few hundred year, this is the project under which to file bug reports regarding the Matrix.
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
EntropyEngine is a Javabased 2D gameengine. This project is intended for learning gameengine design, and detailed tutorials can be found at the project's homepage.
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JDungeon is a textbased adventure gameengine written in Java. JDungeon is still in the development stages but already has a number of key textbased adventure game features.
DocInfoRetriever is a Web_based document full-text search engine based on lucene. It allows you to search the contents and metadata of documents . Supported document formats, likes doc, xls, pdf, odt, jpg...etc.,and torrent files.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
Kneobase is an enterprise search engine, based upon the Lucene search engine and the Spring framework. It allows to perform full-text search across many different content sources. It is highly adaptable out-of-the-box and has a pluggable architecture.
Based on the free text to image service: http://img4me.com/ You can convert text formatted email address or message into image, and send a shorten URL to share with your friends, so the search engine could not catch these information in a easy way.
PlayerSelector allows players to be selected for video games using a simple, but full featured Java-based GUI. It can be utilized in any environment where a number of players need to be selected at a time (such as 4 for a console game).
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
Friendly Object-Oriented Game Library , 2D JavaGameEnginebased on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
A Javagameenginebased on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
An Open Source portable pure Javagame library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced JavaGame Programming by David Wallace Croft.
ANts P2P realizes a third generation P2P net. It protects your privacy while you are connected and makes you not trackable, hiding your identity (ip) and crypting everything you are sending/receiving from others.
RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Egothor is a high-performance, full-featured text search engine written entirely in Java. It is a technology suitable for nearly any application that requires full-text search.
Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
Arcade shooter fully customizable from text files: now you can build your own arcade shooter easily! Project was created and compiled in Java 5.0, using Golden T GameEngine (http://goldenstudios.or.id).