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A collection of useful libraries written in the Dylan programming language. The intent of this project is to provide easily accessible libraries for people developing applications using Functional Developer and/or Gwydion Dylan.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
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Sentence Translator for Windows and PHP, and eventually C. Specialises in constructed (artificial) languages, but also has support for natural languages.
SQLiteDB is a C++ wrapper around the SQLite database library. It will be designed to be as generic as possible making it able to be used with Standard C++ as well as with other libraries (wxWidgets, etc)
The g1u3 project is an extremely lightweight framework for gluing software components together. The core of the framework is written in platform neutral ANSI C with parsimony and conciseness as primary design imperatives.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
A set of widgets for OpenGL applications. Written in C++ and built with CMake, this project is cross platform and only depends on OpenGL. It is designed to be integrated easily into your existing project without getting in your way.
This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
Unicorn is a cross-platform C++ library for the creation of platform-independent graphical interfaces and applications.
Unicorn can run on Windows, GNU/Linux, Mac OS X and can be embedded in applications like games.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
A GUI library for SDL2
* I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.