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A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Time Stop is a 2D physics-based puzzle game. It uses the Box2D physics engine and OpenGL. The goal is to move a blob to a star by manipulating time and moving objects.
A free run 3d racing demo game, using the ogre3d engine. Currently this project is on hold. Please check our other project at https://sourceforge.net/projects/taktak
Decimation is an open-source multiplayer game framework programmed in Java. It can support a variety of 3D games, ranging from small four-person games to large massively multiplayer online role-playing games, supporting thousands of concurrent users.
Your service operation isn’t one-size-fits all, so your IT service management solution shouldn’t be either
The Vivantio Platform allows you to focus on the IT service management tools that make sense for your organization’s unique service model: from incident, problem and change requests, to service requests, client knowledge and asset management
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
assimilate3d is a SDL/OpenGL mutliplatform 3D gameengine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
3D free/open MMORPG game using Raydium 3D engine. Is intented to be an open world for free roaming, survival experience, and various physics playgrounds. Also it will be a skill training place for (real world) videogame students.
eloomi is an eLearning solution for your workplace to train, retain and engage employees.
eloomi combines Learning Management (LMS), Onboarding, Authoring, and continuous Performance Management tools in a cloud-based solution. It allows companies to optimize skill training, onboarding and employee development with strong user experience to enhance productivity and employee satisfaction. As a white label solution, the platform can be customized to mirror a company's branding and logo.
Php block is a map engine where modules can be plugged. The base of concept is block image caclulate by server and display to user. Currently a dungeon game is included in this project to test system.
OS-Portable gameengine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
A completely open source 2D MMORPG engine, written in C++ using SDL. Designed for beginner game developers, with little to no knowledge of game programming. Capable of producing multiplayer games with similar graphics to early Final Fantasy games.
Warring States is a 3-D multiplayer real time strategy game written in C++. The engine is designed to be flexible and allow configuration of game rules. The project started as part of a final year university project.
PPlanes is a implementation of the arcarde game BiPlanes. Two players - each controlling one plane - are fighting each other in a 2D-world. NO LONGER ACTIVE
Entropia Engine++ is a 2D GameEngine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more.
I've moved the project to http://www.eepp.com.ar .
This is a gameengine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
Zen Worlds is an object oriented C++ virtual worlds / MMO gameengine framework. This project includes Zen Enginegameengine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Project sovles the basic mathematical tasks with geometric objects. The application engine goes through the data of the objects in real time and computes their possible intersection points. The goal of this project is to implement real collisions. homepa
The Sigma GameEngine is an RPG/Strategy gameengine that can be controlled via scripts. Custom game mods (called Sigmods) are also possible using the included game editor. Online battling, trading and MMO-type games will be supported.
Annchienta is a 2D isometric gameengine for RPG games, but can be used for other games as well. We also release the games here as well. These games are mostly set in a fantasy world, combining an epic and tragic quest with fun and challenging gameplay.
Project BlendOut is developing a futuristic race Game called Impulse. It is being developed by the blendout development team using the Ogre graphics engine.
EGE gameengine aims to be a simple, easy to use, yet powerful gameengine. It also aims to run on multiple platforms and to accomplish this, EGE will use OpenGL and SDL as backends. EGE is heavily influenced by HGE(hge.relishgames.com).
The Imaginary GameEngine project tries to create a full-featured, modular and multi-threaded gameengine in C#, usable with both Microsoft's .NET runtime and Mono.
This project is crossplatform solution for creating almost all card games like "Black Jack" or its Russian analog "21 Очко". Engine is written in Java. Also card game "Nine" is now available.