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Tick-Tack-Toe 3D is intended to be a game "package" allowing the user to play an extended version of the classic tick-tack-toe game. Instead of playing on a 2D-sheet the game will be in 3D, that is the game area is a 4x4x4 cube.
ThunderGraph is another java charting library intended to draw 2D graphs. Additionally, it contains a package that presents a live component implementing zoomable, scrollable and 'hintable' graph. Written for JDK 1.1+, it may be used in MS IE applets.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas mĂşltiples, y idiomas mĂşltiple crea mapas para aplicaciones de 2D/3D.
JAMATO : JAva MAtrix TOols package
Provides an easy-to-use class of matrix with MATLAB-like functions.
Jamato also includes Data Plots in 2D or 3D, Histograms in 2D or 3D, an expression parser, and some basic statistic simulation tools.
Open KickOff football project aims at programming a free, opensource, GPL'ed soccer game similar to Dino Dini's Kick Off 2. A fun arcade-style 2D football cross platform game written in Java. Game play is designed to be quick, responsive and fun.
JCad is a project to create a fully function 2D CAD program written entirely in Java.
It\\\'s Purpose is to create a cross platform smart 2D CAD program with Java2D/Swing.
Fantasy Engine is an easily extensible portable Java engine for 2D turn based games. A lot of people have ideas for games, but don't have the needed technical skills to implement them. The engine will ease the development of turn based games.
Chronogears is an interactive, sprite-based animation system written in 100% Java. Chronogears makes used of Graphics 2D technology. The ultimate goal of Chronogears is to allow non-programmer to create high performance, interactive, complex video games
CEVN is a cooperative play-based overhead 2D space/trade simulator where each ship has a crew with various roles to fulfill in order to conqueror the galaxy.
The Auckland Layout Model is a platform-independent 2D layout technology for arranging the controls in a GUI. The model supports the specification of constraints based on linear algebra, and an optimal layout is calculated using linear programming.