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A console/text based chess program with XBoard/CECP and UCI API, available on all major platforms. You may need a graphical chess interface to use it. Please refer to README.md in the files section for installation instructions.
The last stable release is 2.2.0 and has been released on 13/04/2026.
Belofte 0.2.0 till 0.9.20 (c/c++): Xboard 1 & 2 (CECP) - Linux/Unix/(Windows)
Belofte 2.1.1 and up (c++11) : UCI and Xboard 2 - Linux/Windows/Mac/Android/...
For access to code, please...
Fen2eps is a small console program that converts FEN (Forsyth Edwards Notation) strings to EPS (Encapsulated Postscript) files containing the chess board diagram.
The purpose of this project was to test my programming skill, and because a friend dared me (don't get any ideas). Those who program in pascal will know that it is not designed for creating games.
Please note that this project was started a year after I first learned to program (pascal is my first language), and so the old code may be very basic. (Feel free to look at it, it's the CHESS.PAS file)
The notes and do do list (see files) contains my plans with the project and its version...
An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
This is a program for playing the game of go. No go program to date has achieved a level of mastery comparable to chess programs. The design goal is to develop as strong of an AI as possible using D, agile development, an object oriented design, and gene
A Chess game made by two students for a progamming project. The game has support to save and load files and timers for each player. The source code is in portuguese but there are plans to translate it. This is the base for the bigger project: Hydrus.
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ConChess - A console based chess game
This is a console based chess game with basic chess rules for 2 players. Yet, there is no single-player mode with AI implemented.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.