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The aim of this project is to create a server application which allows multiple chess programs to play automated matches to each other. The first stage is to define a communication protocol between the chess programs and the server.
wxChess aims to be a two-player(human vs. human) and a one-player(human vs. AI) chess game developed primarily with the C++ library wxWidgets. Plans include, but are not limited to, PGN uploads for position evaluation and strength improvement tools.
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Hnefatafl is a viking board game that is in a way similar to chess. I plan to implement several variants like Tablut, Hnefatafl, Ard Ri and some more. The first version will support playing over the internet but not have an computer ai.
Basically, Seniorchess is a Java powered chess game with artificial intelligence. It uses preknown strategies about chess and it learns your new strategies.
This project aims to develop a tournament management software.
This sofware is to the attention of organizers of draughts, checkers, chess, go, bridge or othello tournaments.
Free Chess is a free, open source GPL licensed WebChess game. We have discarded the original codebase, and we will be re-factoring this project entirely from scratch. Parts of this project will also use Python language for some of the underlying core code
CCNI (Chinese Chess Network Protocol) is a communication protocol for Chinese chess programs. It will provide a standard way for them to interact via LAN or internet. This project also provides a referenced implementation of CCNI.
This script fills in a two dimensional surface with an unbroken, non-overlapping path. The path direction is random, so one can imaging a chess board filled with dominos, with the constraint that the layout of the dominos is complete (board is filled) an