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The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
Our goal is to write a program that calculates and demonstrates the moves of a knight on a chess board (with different sizes though) so that it steps on each field only once and returns to its original position that can be chosen by the user.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
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JChessBoard is a chess game written in Java that can be connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. It also became a full featured PGN viewer and editor.
SimpleGameNet is a framework for an arbitrary amount of diverse multiplayer game modules. It provides distributed game and player state management, chatting, etc. Several games are included, such as Chess, Dice and ConnectALine.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
A cross platform chess database which supports ChessGML, PGN, SVG, PostgreSQL and plugins written in Java or Jython. Some Python chess libraries and some Python tools are included.
Usable pieces are Java and Python opening classification libraries.
A Chinese Chess (xiangqi) game for Linux and Windows. Aims to be fast, flexible and above all simple to use. You can play with your friends or against the AI.
A chess study aid that lets you keep track of the various positions and branches of a chess game. It's very useful for studying the complexities of a board situation, and for following along a game that has plenty of commentary. The goal of the project
Mancala is a GPL'd, ANSI C-based implementation of the ancient African game of Mancala (also called Awari), an abstract mathematical game in the same manner as chess. The program is available in graphical and text versions.
Another chess game this time wirten in Modula2. This is an example of how you can use the Modula2 language to write more interesting programs than \"hello world\".
A chess client and server, allowing users to play chess against each other over a network. The server can support multiple games at a time with many users connected simultaniously
Opala is a chess-like game written in Java. You can either play against another human or against an AI. A cool user interface using Java Swing is availible. Network support is planned.
ChessY!: A Yahoo! chess game history reviewer. This is a java appliction that allows you to visually review the game histories that you can email to yourself at the end of a Yahoo! online chess game.
It is just a Chinese-Chess Game,using SDL Library. Its target is to be a full feature Chinese-Chess ,supporting Two player via internet ,One player vs computer with AI supported
Java chess programm. Main goal is to develop an object orientated program with simple and well documented interfaces. A major point is how to handle endgame situations.