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A powerful chess engine written in C++. It currently implements hybrid board representation, alphabeta pruning, quiescence search, static evaluation, legal move generator, iterative deepening, MVV/LVA move reordering, makemove, unmakemove and uci move representation standard, tapered evaluation. Elostat gives the current version an ELO of 2100 measured over 50 games.
Frinker is a chess engine written in C#. It uses bitboards as its board representation. Also contains a simple user interface to play against the engine.
This chess engine is the result of the project work 2013 at the University of Applied Sciences, study programme Applied Informatics. The target was to write an engine that is able to play chess with the official FIDE rules.
At the moment, the engine chooses the first-found valid move instead of the best move. Other java classes should be fine.
- shout-out to Mediocre Chess
...It is completely written in ANSI-C using nothing more than the standard library and thus is very portable and easy to compile on almost every platform.
yacen uses the common UCI interface to communicate with any compatible GUI.
NOTE: yacen is currently in pre-alpha status. This means that there is only source code available which is far from complete and thus cannot be compiled to a working binary yet. A more complete source code and first binaries for Linux and Windows will be available when the project reaches alpha status.
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My solution at a fully functional chess engine.
Includes c# project files with front end gui, and an engine utilising alpha beta pruning, zorbist hashing and minmax algorithms
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
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Java Program of a machine which plays chess: it recognizes the chessboard, the position, the move of the opponent, and asks an external Chess Engine to reply to the opponent move. it is connected to a real robot which has an arm to manipulate the pieces.
ch0 c-h-zero the chess engine!!!
How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively?
--> Let's evolve !!!
SMART: SMART Minimax Analyser for Recursive Trees. The goal of the SMART project is to develop a powerful state-of-the art FICS compliant chess engine, using experimental technology (re-iterative MTDf , ETC, reinforced temporal difference learning, etc.)
A group of chess related programs. At the moment the following are planned: a chess board manipulator, a correspondence chess manager, a PGN to HTML converter and perhaps an ICS client. No plans for a chess *engine* - Crafty is already good enough.