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"Kenny" is an XBoard/WinBoard chess engine based on "Winglet"
Kenny is a Winboard/XBoard chess engine based on Winglet (http://www.sluijten.com/winglet/source/index.htm), an open source chess program. Winglet's full source code can be obtained from Winglet.
Kenny is an advanced form of Winglet which plays better at some faster time levels like blitz chess or upto 20 minute games, but almost always loses against Winglet when the time controls are 40 minutes or more for each. These tests were run by setting up various tournamennts on the free Chess...
A java-based, purely object-oriented chess engine.
Kenny ClassIQ (read Kenny Classic) is something like my dream project. It is a chess engine with pure object oriented programming with close-to-real-world representation of the game inside the program using OOPS. Initially I thought of doing a similar thing in C++, but after trying to develop my other chess engine Kenny in this route, I found out that it is a difficult task, and switched to using Java for the programming instead. To learn how to do it, I created a similar,...
KMT Chess is a chess engine. It supports Winboard Chess Engine Protocol and can be used in combination with Winboard or Arena user interfaces. KMTWinboard package includes WinboardX interface and a opening book, providing a much better user experience.
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.