2 projects for "client" with 2 filters applied:

  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
    Try It Free
  • Enterprise-grade ITSM, for every business Icon
    Enterprise-grade ITSM, for every business

    Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.

    Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
    Try it Free
  • 1
    Prodigy Hack

    Prodigy Hack

    One of the best Prodigy hacks

    Prodigy Hack is a browser-based or script-driven modification tool designed to alter gameplay behavior in the Prodigy Math Game by manipulating client-side logic and data handling. It allows users to modify in-game variables such as player stats, currency, progression, and other gameplay elements through injected scripts or browser console commands. The project demonstrates how web-based educational games can be influenced through client-side execution, exposing limitations in input validation and state management. ...
    Downloads: 178 This Week
    Last Update:
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  • 2
    NitroType Cheat v2

    NitroType Cheat v2

    An easy-to-use, working NitroType hack for typing at insane speeds!

    ...It works by intercepting or generating input events that mimic rapid and precise keystrokes, allowing users to achieve unrealistically high words-per-minute scores. The project is built for ease of use, often requiring minimal setup or configuration to begin automating gameplay. It demonstrates how client-side input manipulation can influence outcomes in browser-based games that rely on user input validation. While it provides a clear advantage in gameplay, it also highlights potential vulnerabilities in systems that do not enforce strict server-side validation of user actions. The tool is primarily intended for experimentation or demonstration rather than legitimate competitive use.
    Downloads: 73 This Week
    Last Update:
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