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The end goal of the FreeMess Project is to produce a cryptographically secure, pseudonymous, cross-platform peer-to-peer Instant Messenger service, piggybacking on FreeNet (http://freenet.sourceforge.net) as a distributed filesystem to hold user data.
mjcq is a command-line based ICQ client program written in pure JAVA and so is cross-platform. It uses the "jcq2k ICQ2000 OSCAR protocol plugin" library developed by Filippov Evgenii. (http://sourceforge.net/projects/jcq2k/)
mjcq provides an interface
The aim of this project is to develop an extensible framework for building "virtual worlds", and allowing large numbers of people to explore them. Examples would be a MUD, or even a virtualization of your own home.
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The goal of the Everything Over Freenet project is to make all interesting internet protocols work over Freenet. Anonymous and decentralized mail, news, chat, and lots of other things will soon be yours.
Praya is a window to all your messages. It ships with many protocols, including DICT, IRC, gale, Maildir, a timer, and Yahoo! Pager. Praya is easily extendible. Adding new protocols is relatively straightforward. It has a modular architecture which makes
Jabber Applet 2 is an extension of the now defunct jabberapplet that is hosted on sourceforge. The goal is to create a robust and full featured java applet that can be run from any browser on any computer that has the ability to run java applets.
A Java chat server/applet that translates languages. Two people who speak different languages can enter the chatroom and their messages will be automatically translated into each other's native tongue.
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Phosphor is a peer-to-peer file sharing program. XML network protocol, with source in Java and Swing. Uses thread pools extensively and is designed to scale very well. Chat capabilities. This is Napster done right!
The Collaborative Virtual Workspace is a software environment that provides a "virtual building" where teams can communicate, collaborate, and share information, regardless of their geographic location. For documentation, see the "Home Page" link above.
The Virtual MLC (Math Learning Center) is a program designed to meet the distance education needs of the modern community college math student. The Virtual MLC will be an enhanced chat room, which will support drawing and basic math symbols.
Ceci es un client 100% Java pour caramail (www.caramail.com).
Il incluras des option avancé comme la gestion de la censure, le bot, le repondeur, etc...
Il es encore en cours de developpement
A multi-channel user communication server/client program. Includes dynamicly loadable commands, user objects, channel objects, and support for loadable input interpretation modules (inputscripts).
Judp is a fully functional UDP networking API written in Java supporting basic text and file transfers. To demo the API functionality, I've included a console-based, multithreaded chat program which allows any number of users to talk and transfer files.
The K Network will provide a network infrastructure for encrypted anonymous distibuted communication. Distributed chat will be the first application. Goals are anonymity for both sender and receiver, no central point of failure, and scalability.
The aim of this project is to design an open standard of distributed instant messenger protocol. Therefore, everyone can host instant messenger services through simple installation of server program that we provided.
Nestor is a chat client that determines words in the conversation that the user may not completely understand, and provides information about these words from Wikipedia and dictionary.com.
IPng peer-to-peer messanger software written in Java, with legacy IP support. IPv6 support in the making, regardless of testers, now that Java supports v6.
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We are creating a java based game of world domination!<BR>
Mmmmm....world domination...<BR><BR>
This game is a turn based strategy game where users engage in combat, fortify positions and manage resources (cards, etc) much like a board game. Fun!
Mancala Online is a Java based Implementation of the ancient african board game mancala. For its Online-capability Mancala uses the Jabber Instant Messaging System and JabberBeans.
The goal of this project is to develop a network protocol (Peer Instant Messenger Protocol, PIMP) that creates a distributed, peer-to-peer network for the transmission of instant messages, along with a graphical client that will allow users to access the