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Endpoint Management with Remote Control Built In
Patch, monitor, and connect to Windows and macOS devices from one console
Splashtop AEM handles patching, alerts, scripts, and inventory, and unattended remote control is included. When something needs hands-on work, you’re one click away instead of switching tools.
UFONet - Is a set of hacktivist tools that allow launching coordinated DDoS and DoS attacks and combine both in a single offensive.
It also works as an encrypted DarkNET to publish and receive content by creating a global client/server network based on a direct-connect P2P architecture.
+ FAQ: https://ufonet.03c8.net/FAQ.html
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-> UFONet-v2.0 [R3D] "R3DST4R!" (.zip) -> md5 = [98fcd2bd3bba3f1d52738113522d3bc9]
-> UFONet-v2.0 [R3D]...
The MUSCLE system is a fast, portable, flexible client-server system for distributed applications. Clients send BMessage-like PortableMessages to each other either directly or via a centralized server (with built-in database and 'live query' support).
NiMC provides an Instant Messaging server and client that runs on a custom protocol that is implemented in python. The project was written as a learning experiment by its author, to get experience with TCP/IP. Great example of how to do TCP/IP wrong
Auto-discovery finds your devices and deploys pre-configured sensors instantly. No project plan required, just visibility from day one.
Waiting weeks for a monitoring rollout isn't an option when infrastructure doesn't stop running. PRTG's auto-discovery scans your network and suggests from over 200 pre-configured sensor types, so you're watching servers, applications and devices within minutes, not after a multi-week deployment. Enterprise-strength monitoring, without the enterprise complexity. Start your free trial today.
ARGUVISION - an enterprise class video surveillance system. ARGUVISION is based on distributed Linux or Unix cluster architecture, with up to 1000 cameras per single cluster with aggregation capability and instant access to recorded or live video
This project want to make clients/servers fully compatible with the C6 Tin Multichat. The client will be written in c/c++ or other portable code. The server is written in VB code because it's more easy to read :)