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Distributed instant messaging system for developers
CIM(CROSS-IM)A developer-oriented system, provides components to help developers build their own distributed instant messaging system that can be a horizontal scaling IM. CIM is an IM Instant messaging system, can be applied as a message push middleware. IOT Message transparent transmission middleware in massive connection scenarios. Provides flexible horizontal expansion and contraction according to the actual situation. The server automatically removes offline clients. Client reconnects...
A SSH based chatroom framework; inspired by "ssh-chat" project.
This framework support not only the IRC-like command line interface, but also custom clients by providing an API.
Unlike the public chat-room of ssh-chat, this implementation requiring all users must be authenticated by public key before starting a chat; however public chatrooms are still possible by hacking OpenSSH server, see Wiki page 'Public Chatroom' for details.
This project is a demonstration example on multi-threading programming in Java (old school) and network programming (String exchanges over network).
The multi-threading part aims to show how to avoid blocking methods by putting them in separate thread, therefor, the ExecutorService was not used. Two Runnable interfaces are available in the server and the client to show how the dialog is managed.
The Socket part aims to show how simple communication using TCP/IP are quite simple. The system...
JAVA websocket implementation for a bomberman-like game
This application uses JAVA and Glassfish server to provide an active and simple webSocket server for an online, multiplayer bomberman-like game.
It only requires a running glassfish server to deploy the application on and a MySQL database server.
After deployment and first run, anyone can access your webserver, register and play the game, using only a web browser that has built-in support for webSockets
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Chat application that facilitates chatting between connected computers
Two programs in java to send and receive messages directly from one computer to another without involving any third party, ensuring that your messages are safe.
IMPORTANT- First get Java from http://www.java.com/en/download/index.jsp if you don't have it already.
A small Java program, with a server and a client. Clients can connect to the server and a simple character can walk around on a grassy plane, like an online game. Nothing special, but some people wanted the sourcecode.
The iLabs Mobile Toolbox aims at facilitating development of mobile clients in JavaME. Main features are XMPP and ATOM apps., HTML rendering with some CSS support and the Widger framework for making mobile applications with rich server side logic.
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
NetDare is a Java network game system. The project consist in APIs, a server, a client, a PHP CMS (Content management System) and a game sdk to help the development or integration of a game wich altready exist.
Eclipse plugin to Distributed/Virtual Pair Programming, with code (re)synchronization, chat, NAT/firewall traversal, strict adderence to PP principles. NO SERVER needed.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
GridChat is a highly expandable peer-to-peer network that has no central server. Each peer on the network acs as a client, server, and router for the various components. GridChat networks are fluid, growing and shrinking at will. - GUI under development!
TPTeam is a collaborative testing tool for the management of unit tests by a development team. It allows team members to run shared tests, view results and statistics, and chat in real-time. It runs as an Eclipse plugin and server-side bundle.
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done.
Pre-alpha test server can be found at http://world7.no-ip.org
The J-WASTE project aims at the implementation of a platform independent client/server Java implementation of the WASTE protocol. This project started as a mandatory project course in networking at the Luleĺ University of Technology in Sweden.
AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
JIB - Java IM Bot, aimed to built a pluggable,
customizable, expandable and dynamic bot framework for
instant messager. With JIB user can control remote IM Bots over web based interface, configure bots to perform various tasks or custom behavior.
Currently all the samples are included in the Noir release found at http://sf.net/projects/noir/. One graphical sample of interest, is a BMPloader that loads 24bit bitmaps, written on only one page in using the Noir Framework. Noir is Not Useless (NINU)
Combine Jabber, Java, Java Servlets, JavaScript, Stylesheets, XSL, and Xerces XML Parser for starters and you get JabberHTTPServlets. JabberServlets is a concept (ala Jer) to come that will allow interaction with the Jabber Server through Java.
A secure PKI-based client/server encrypted chat engine under development in Java. Encryption will be supported via JCE and PKCS#11. A simple Java interface can be implemented by other projects wishing to develop a Java GUI or CLI for the client.