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Client for Game Masters (of a RPG) to control a Game session using Y! Messenger Protocol. This allows GM to talk to the whole group, a sub-group (or individual), etc. and helps her to have a centralized GUI, while players can connect normally to Y! Msgr.
JAIMBot is a modular architecture for providing services through an AIM client. It contains a generic AIM library and a Bot which uses this library to provide such services as Offline Messaging, Lists, Weather, Headlines, Stock Quotes, AI chatterbot.
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Control vibrating motors and force feedback devices attached to your computer with GUI to control your own devices or interact with other users over the Internet (via IRC, Jabber, or direct TCP connections), includes support for Nexuiz game.
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AOLibrary is a java-based library for writing chat bots that can be used with the game Anarchy Online. (Bots are often used to facilitate communications within an in-game organization or guild.) The library is written in Java 6.
GOIM is a Jabber client with special features targeted at gamers. It is based on the eclipse rcp and will include all major jabber features in addition to displaying who in the roster is playing which game on which server and other game related features.
Magic:The Gathering over LAN or Internet, alone or against another player (need IP of your opponent). The program is the judge : you play with the true rules. Firemox can also emulate another TBS. Written in Java, works on Mac, Windows and Linux.
A Halflife / Halfelife 2 IRC match bot. Reports for various HL/HL2 game events. Also has Admin features. Simple to use with auto-setup. Written in Java so is suitable for many platforms.
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
MaxIM is a Java based Instant Messaging Framework which allows integration of IM facilities within existing applications. For example technical support from the help menu or in game communication.
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
ThudGame is Terry Pratchett's boardgame. ThudGame.com has exclusive license to host the game online, but anyone can use our code in any other project, without attribution: public domain code. Please help, by sharing your improvements!
jKEX is a online multiplayer game. The original idea is drawn from the Game \"KEX\" coded for the ROBOTRON KC 85. The game simulates a nuclear chain reaction. The aim is to take over other players atomic nucleusses by let exploding your own.
A sample chat system with integrated RPG (role play game). The software includes only a server software. The users have to use a terminal like telnet. It shows how a chat server could work.
iHTbot is an IRC Matchviewer for the popular Hattrick webbased game. Its purpose is to transmit match information to a chat room on behalf of a group of users.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done.
Pre-alpha test server can be found at http://world7.no-ip.org
Hero Arena (HA) will be a turn based strategy game written as a Java Application for a Windows OS. Development will be open to developers of all ranges with hopes of improving skills and knowledge through working on a fun, laid-back project.
Connect Four is a two-player board game in which the objective is to be the first to get four of one's own discs in a line. This game can be played over the network. It runs on Windows, Linux and other operating systems which support the Java 5 platform.