The Pueblo MUD/MUSH/MOO/etc client, originally developed by Chaco Communications. Updated, improved, and open source!
The client provides access to "virtual worlds", supporting HTML, colour, forms, and images.
Trebuchet is a 100% TCL cross-platform GUI MUDclient, designed to be powerful and extensible, yet easy to use. This client also has support for advanced features, such as SSL encryption, and allowing the server to request custom GUI dialogs.
Moved to http://www.fuzzball.org
Everything here has been frozen for historical purposes.
Fuzzball Muck is a networked multi-user MUD chat server. It is user-extensible, and newer versions (6.x) support advanced features such as GUI dialogs, through close client-server cooperation with Trebuchet or other clients that support MCP-GUI.
Up to date MUDclient evolved from the original MudMaster
Next generation MudMaster GUI. Win32 GUI MUDclient with triggers, aliases, scripting, and DLL plugins for extra features such as displaying chat and other in game channels in a separate window. Now supports a multi-line, variable width status bar and multiple interacting windows. User customized script buttons in the status bar let you add mouse click functionality. Has web interactivity via the /showMeViaWeb command.
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A java based MOO/MUDclient that is able to process HTML. With this client it is possible to connect to a standard mud server, but when html tags are send to this client, it will be processed, so images, links, etc will be displayed. MCP support.
This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUDclient or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
OpenSource mudclient designed to work on both windows,linux and MAC OS X. Written in Gtk+ and C with SQLLite, Python, MSP, MXP, HTML, and ZMP support. Provides plugin support, automapper functionality, triggers, aliases and macros.
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A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
LoK - Server/Client
The purpose of this project is to develop a working clone of the original Kesmai Studios MMORPG Legends of Kesmai (LoK). Project is being programmed in C++.
GNOME-Mud is a MudClient for X11. It features Aliases, ANSI support, Triggers, an AutoMapper, multiple connections,
plugins, a color saver, a command divider, and the ability to save connections
<b>IVJ MUD (Masive Multiplayer Text Game) is a SSL-based soft:<br>-Client (GUI)<br>-Server (GUI)<br>-Applet (GUI)<br>-Protocol (SSL-based, use of localization files that store strings to reduce trafic and allow for instant i18n.<br>
LOOKING FOR HELP!</b
Java client and server which provide a looking for group (LFG) service to be used alongside MMORPGs. Group leaders can advertise groups, and players can look for groups and add themselves to waiting lists for groups.
The TinyIDE project is an attempt to create a new MUSH client for coders in TinyMUSH, PennMUSH, etc. This will feature code formatting, object browsing, and general MUSH client functionality.
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
MuddyJoe is a MUD & MOO client written in Java, utilizing Swing components, which accomodates multiple simultaneous connections in desktop-like floating windows.