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Server/client chat environment that allows a client to send a message or file to another client on the server. If the other client is not currently on the server, the server will save the file or message for that client to retrieve later on.
AutoHome(Automatic Home Management System) to schedule Television,DVD,and any Infrared based devices(Roboraptor and RoboSapien)to work automatically.Can Send(transmit)/Recieve Remote Control Signals, launch EXE files in Computers/PC .It uses USBUIRT.
PunJab is a HTTP jabber client interface. It is a server that allows persistent client connections to a jabber server. It can be used for many things, but its main purpose is to allow for stateless applications (ie web) a stateful connection to jabber.
ShadowFox is an all-in-one browser, including a browser (DUH!), a simple bar graphing system, a calculator, and much more! It is intended to replace many of the simple Windows(C) applications you use everyday, such as IE, NotePad, Paint, Calc, etc.
SICSY is a system, in which a server and multiple clients can communicate in near real-time. It allows for developers to easily create such systems, for anything from chat to games. The client is written in Javascript/AJAX, and the server in Perl.
OpComm - The Operational Communicator - a IM/collaboration software which should help developers do realtime design and development collaboration even being in distant places of the world, or game players to communicate efficiently during a network game.
ARGUVISION - an enterprise class video surveillance system. ARGUVISION is based on distributed Linux or Unix cluster architecture, with up to 1000 cameras per single cluster with aggregation capability and instant access to recorded or live video
JERC:Java Encrypted Relay Chat. Our goal is to construct a java program to allow our users to chat securely to each other. We want to make it so our users don't have to worry about they're chats being unintentionally intercepted by third parties.
GameChat is a powerful chat client recommeded for computer gamers and businesses alike because of its power, stability and its ability to host dozens of people at once on a single server. GameChat is very customizable, and uses little RAM and CPU cycles.
FurionMUCK is a modern MUD server based on TinyMUCK and Fuzzball extensions. It uses a MySQL driven backend storage engine for improved reliability, functionality, scalability and stablity.
A J2EE web application which acts as a jisp packages repository and allows customizing them before downloading. Application is designed as a multi-channel one, and HTML and XUL interfaces are provided.
moepServices is a J2EE-based IRCService currently only providing basic functions for AuthServ, ChanServ and MemoServ. The main advantage compared to other IRCServices is the possibility to retrieve and manipulate almost all data via Sessionbeans.
A sample chat system with integrated RPG (role play game). The software includes only a server software. The users have to use a terminal like telnet. It shows how a chat server could work.
This bot relays messages from one IRC network to another. It will relay messages on a channel to the same channel on other servers or to differently named channels. Can also relay private messages, topic changes, etc.
Quellism is an object-oriented IRC bot framework, using the CPAN module POE::Component::IRC. It features configuration files, authentication system, on-the-fly operator status/blacklists, and has a channel linking system which supports unlimited channels!
The purpose of this project, is to provide an open source replacement for all of Microsoft Exchange functionality. The product is delivered as an installable system that is fully functional and pre configured for use.
A networking site on the lines of Orkut.Right now we plan to build it on Jboss seam and use a Java content management system like apache Jackrabbit as the backend. It would be more of a POC than an actual commercial app. Later on mabe it can be enhanced