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A whole IM solution based on XMPP( Extensible Messaging & Presence Protocol ), consist of an efficient c++ xmpp wrapper, a vivid implemention of both server and client.
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Lets you connect to a Direct Connect hub without a DC client. Instead you tell your IRC client to connect to irdc then tell irdc to connect to a DC hub. Great if you use DC to chat.
XSP is an eXtensible socket-based protocol. XSP 1.0 is an XSP client. The main idea of this project is to connect two devices directly without any servers between them. Chat, file sharing and voice chat are supported now. Authors: m1kc and Solkin.
XSP is an eXtensible socket-based protocol. XSP PDA is a mobile version of XSP 1.0. The main idea of this project is to connect two devices directly without any servers between them. Chat and file sharing are supported now. Authors: m1kc and Solkin.
A third party program to connect to the Heroes of Newerth chat system. Allows all of the functionality of the ingame chat, without having the game open! For Linux, Windows, and Mac.
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JGGAPi is java implementation of Gadu-Gadu protocol. Gadu-Gadu is a IM system very popular in Poland based on proprietary protocol. The implementation is based on specification of Gadu-Gadu protocol gathered during implementation of EKG application.
Kraken is a continuation of the Openfire IM Gateway plugin, but in a way that works for any XMPP server. It provides a way for XMPP users to log into, and communicate through, their legacy IM accounts such as AIM, ICQ, MSN, Yahoo, and friends.
ZNC is an IRC bouncer with many advanced features such as a built-in web interface, persistent connection (detaching), multiple users, per channel playback buffer, SSL, IPv6, transparent DCC bouncing, and c++ module support, to name a few.
LiveEdit is a peer-to-peer (P2P) chat program, similar to "YTalk" for *nix operating systems. Text in your edit control is sent in real-time to the peer, and vice-versa. Written in C++, LiveEdit is a nice alternative to standard messengers.
NiMC provides an Instant Messaging server and client that runs on a custom protocol that is implemented in python. The project was written as a learning experiment by its author, to get experience with TCP/IP. Great example of how to do TCP/IP wrong