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A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
TrisFire is an upcoming screen capture utility for Windows whose development has just recently started. Though not functional yet, it's being updated every day. Its plan is to be the most effective recorder for high-end systems. Check for more info.
HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
Screen Capture / Shot dynamic link library with composite imaging addbilities. Image Output formats bmp jpeg. png support soon. Written in C++. The gui supports JavaScript!
OVAT (Open Visual Arts Tool) is a very powerful image editor. It's interface is easy to use and highly configurable. You can use OVAT to edit photos, take screenshots, create texture for games, or anything you can imagine.
A Win32 API based graphical desktop sharing system, it support LZMA compress, MD5 password check, 64bits file transfer, 8bits instruction fast protocol and windows's pack intelligence for reduce useless transfer band.
The goal of this project is to develop a library which implements reconstructive stereovision and stereo-correlation. In other terms, the goal of this library is to build a 3D model of a scene from two pictures of a same object taken from different angle
This is a development and test project for integrating the WinTab API into wxWidgets Applications. Maybe a wxWidgets library wrapped around the WinTab API will emerge from this project one day.
The goal of this project is the development of a visual code system for camera-equipped mobile phones. It will recognize 2-D visual codes and compute the orientation of the phone relative to the codes. The software will be written in C++ for Symbian OS.
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
It's a dumb, but lightning fast OCR engine, not using any fancy math to recognize text from screenshots. Aim to recognize 100% of text from screenshot, even if image is affected by jpeg compression or text is affected by antialiasing.