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FreeMoCap is an open-source markerless motion capture system that enables users to record human movement using ordinary cameras and convert the footage into usable 3D motion data. The project’s goal is to democratize motion capture by removing the need for expensive suits or proprietary studio hardware, instead relying on computer vision and pose estimation pipelines. It processes synchronized video feeds to reconstruct skeletal motion, which can then be exported for animation, biomechanics...
GLFFmpeg uses the video recording functionality provided by the FFmpeg library to capture content generated using OpenGL. The cross-platform library provides a minimalistic set of API to simplify the task of capturing OpenGL output to a video stream.
GNU Lesser General Public License version 2.1 (LGPLv2.1)
BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, framebuffers and shaders, while the filters allow for logging, error checking, video capture and more.
This java application takes input images of an object on a a known sheet of paper and produce a realistic 3d triangulated model of the object. It is designed to integrate the software with the Reprap project to create a simple "3d photocopier". The software was written for a PhD thesis and is currently in an incomplete state.
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A small C command line utility which can assemble and disassemble MPO (multiple picture object) image files. It is mainly intended for storing
stereo images similar to those captured by FujiFilm Finepix Real 3D camera.
After the building of a simple 3D scanner (a webcam and a laser pointer), this software makes it possible to use these elements, with first analyse a video sequence, and second create a cloud of 3D points from the parameters of the system.
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The goal of this project is to develop a library which implements reconstructive stereovision and stereo-correlation. In other terms, the goal of this library is to build a 3D model of a scene from two pictures of a same object taken from different angle
XinCAVE is a OpenGL based set of libraries which allow integration of X-Server into VR Envirements. The initial intention was to use it for a CAVE (Cave Automatic Virtual Environment), but the implementation works even with plane OpenGL applications.
BLIX is a cross-platform set of Python extension modules and Python scripts for Blender (www.blender.org). These scripts add camera calibration, 3D reconstruction and rigid body orientation to Blender.