...Training pipelines mix supervised learning from human professional games and self-play fine-tuning, allowing the model to learn opening patterns and endgame tactics beyond simple pattern libraries. The codebase includes tools for parsing classic Go formats, generating training examples, and evaluating models on standard test suites and online servers. A KGS/online client and match runner make it practical to stage controlled tournaments or continuous rating evaluation. Although later projects (like ELF OpenGo) surpassed it in strength, darkforestGo remains a historically important, clean reference for neural-MCTS Go systems.