Floyd is a collection of 3D libraries, mathematics and scene libraries and utilities. The main parts of it are geometry library Elea, OpenGL scenegraph library Miletos and posing application Khayyam.
3D rendering and scenegraph library (moved to GitHub)
High-level 3D graphics library. Supports retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.
...The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation, which takes full advantage of the accelerated drawing capabilities in the hardware.
PHIGS is a higher level API than OpenGL that works with a hierarchical scenegraph. Models are built up in a Centralized Structure Store (CSS), a database containing the drawing primitives and their attributes (color, line style, etc.). CSSes cand be shared among a number of views, known under PHIGS as a workstation.
PHIGS is defined by the ISO standards ISO/IEC 9592 & 9593. Open PHIGS provides a library for C.
Oscal is an engine for evaluating sequence graphs. A sequence graph is like a scenegraph but allows the user to position objects in the temporal dimension.
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An object-oriented 3D game engine with many features as: shader driven renderer, scenegraph, game object management, resource management, input system. The engine is designed with ease of use and flexibility in mind to support different types of games.
Solid is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. Solid is designed to be used in interactive 3D graphics applications using a VRML-like scenegraph.