Showing 3 open source projects for "rasterization"

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    CGL

    CGL

    CGL (C Game Library) is a multipurpose library

    cgl is a compact, header-only C graphics library for 2D drawing operations using software rendering. Designed for simplicity and portability, cgl allows rendering of primitives such as lines, circles, triangles, and text to an in-memory framebuffer, which can then be displayed with any platform-dependent backend. It’s ideal for building custom engines, retro-style games, GUIs, or educational demos where GPU acceleration is not required. Its small footprint and lack of external dependencies...
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  • 2
    mGSTEP

    mGSTEP

    Objective-C embedded development libraries

    Designed for use in embedded devices the mGSTEP libraries implement a subset of NeXT's OPENSTEP specification which has evolved into Apple's Cocoa Objective-C frameworks. The internal graphics rasterization supports rendering to an X11 or Linux frame-buffer based GUI.
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  • 3
    x3drenderlibrary

    x3drenderlibrary

    A 3d rendering framework

    x3d render library is a 3d graphics framework with implementation of several useful rendering algorithms: a rasterization renderer(with implementation of both builtin software rendering & opengl hardware rendering); a path tracing renderer(cpu based) x3d demoscene is a framework and tool chains dedicated in animation production. x3d render library is used for the rendering component
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