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Custom VMs From 1 to 96 vCPUs With 99.95% Uptime
General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
An easy-to-use mixed reality library for building VR applications
...Flat screen MR simulator with input emulation for easy development. Builds your application to device in seconds, not minutes. Mixed Reality inputs like hands and eyes are trivial to access. Texture formats .jpg, .png, .tga, .bmp, .psd, .gif, .hdr, .pic, .qoi, equirectangular cubemap, procedural. Documentation generated directly from the source code, including screenshots.
3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++
...Generte 3D Terrain Procedrally
Export Terrain mesh as OBJ
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A 3D viewer
A Node based as well as Layer based workflow
Save the project(custom .terr3d files)
Hieght map visualizer in node editor
Wireframe mode
Custom Lighiting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreded Mesh Generation
Expected Goals for Version 3
Add a lot more Nodes
Export to heightmaps(both PNG and also custom format)
Node based proceduraltexture editing
Custom Skyboxes
Completely usable 3D procedural modelling and texturing pipeline
Fix as many bugs I can find
Things that may be added
Wren scripting to add custom algotrithms
Procedural grass and foliage
Fix more bugs!
Pexil, or pixels "ex nihil", is a minimalistic C library for graph-based proceduraltexture synthesis. Emphasis is on code size, speed, and portability.