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Save hundreds of developer hours with components built for SaaS applications.
The #1 Embedded Analytics Solution for SaaS Teams.
Whether you want full self-service analytics or simpler multi-tenant security, Qrvey’s embeddable components and scalable data management remove the guess work.
An unmodified version of the MMORPG Impressive Title by KovuLKD
A courtesy to the KITO community and all those nice people I got to know along the way.
The title says it: This is a vanilla unmodified Impressive Title server hosted by me and released by the KITO community. It's intended mostly for testing and those rare few, who want nostalgia.
Impressive Title was made open source in 2011 by KovuLKD: The original creator of the game. It was later maintained by the KITO community, which is still acting as a beacon for various oIT creators and server...
Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
A 3D game use Ogre for Graphics Engine,MITA for Audio Engine and OIS.
Ogre and OIS we already know is very famous.MITA is a Audio Engine can be used to game and all kinds of audio process.It's high efficient,high quality and very flexible.
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OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
This is an Single or Multi player First or Third Person Shooter game borrowing concepts from other popular games, such as Portal and Halo, in a futuristic setting. This will use OGRE as the 3D engine, and NewtonGD for physics. It will also use a custom n
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
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Generates and simulates realistic traffic patterns. Focuses on detailed zone model & simplistic characters living at designated zones. Easy-to-use plugin for city and traffic simulators. Demo uses Ogre3D.