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A bunch of modules built on top of the SDL-Libary to allow easy use of OpenGL with SDL. The basis is a 'Game-Loop' which allows real-time animation easily. Examples for turn based games with animation is provided - too. Includes examples for usage.
57 Hash Functions In One Program, plus each with HMAC or KMAC
...FEHASHMAC contains a set of known test vectors and results for each algorithm such that the correct implementation for each hardware platform and compiler version can directly be verified.
Currently 57 hash algorithms like sha1 sha224 sha256 sha384 sha512 and variants, sha3 and shake, all SHA3 finalists and blake3, md2 md4 md5 md6, rmd128 rmd160 rmd256 rmd320, whirl gost lash160 lash256 lash384 lash512 tiger2 and RFC 2104 HMAC and KMAC support are included, plus SHA3 extensions kmac128, kmac256, kmacxof128, kmacxof256 for message.
Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed.
www.open3mod.com/ is a 3D model viewer and exporter based on Assimp that is also Open Source.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
It provides a common interface to different message digest algorithms, such as MD2, MD4, MD5, SHA, SHA1, SHA256, SHA384 and SHA512. Other algorithms can be added later. Also, it provides a debug capability to export the result at every step.