Showing 7 open source projects for "keyboard mapping"

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  • 1
    yabai

    yabai

    A tiling window manager for macOS based on binary space partitioning

    yabai is a tiling window manager for macOS that extends the native windowing system with fully scriptable command-line control. It uses a binary space partitioning algorithm to auto-tile windows, supports extensive keyboard shortcut mapping (via skhd), and enhances productivity for power users.
    Downloads: 2 This Week
    Last Update:
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  • 2
    HelloWord-Smart Keyboard

    HelloWord-Smart Keyboard

    High-end modular keyboard platform with deep customizability

    ...The firmware includes high-speed scanning of keystrokes, RGB lighting control via SPI/DMA, HID keyboard enumeration, multiple key-layer mapping and non-volatile configuration storage. The hardware architecture is modular: the keyboard, dynamic module, and base connect via FFC/contacts so you can swap out the dynamic side module or bottom. The documentation includes 3D models for casing, firmware binaries, and tools for customization.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Xinmapper

    Xinmapper

    A closer to the metal library for Xbox controller to keyboard and mous

    Xinmapper, input mapping software for the Xbox 360 controller. Allows mapping of controller input to simulated keyboard and mouse input. Windows only supported.
    Downloads: 1 This Week
    Last Update:
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  • 4

    OSX Joystick Mapper

    Joystick mapping for OSX

    An OSX userspace library that allows joystick events to be remapped. Several joysticks can be combined into a single controller, and button/axes events can be remapped to new joystick, keyboard or mouse events. Advanced scripting also supported. Supports: * Applications that use IOKit (the newer interface) * Boxer (dosbox for OSX)
    Downloads: 0 This Week
    Last Update:
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  • 5
    Shockolate

    Shockolate

    A minimalist and cross platform System Shock source port

    SystemShock is the open-source reimplementation of System Shock, a groundbreaking 1994 cyberpunk FPS/RPG hybrid originally developed by Looking Glass Studios. This project reverse-engineers the original DOS game, porting it to modern systems while preserving gameplay, visuals, and audio as authentically as possible. It uses SDL2 and modern C++ to bring the classic experience to new platforms, with options for widescreen support and quality-of-life enhancements. SystemShock’s open codebase...
    Downloads: 0 This Week
    Last Update:
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  • 6
    libpxl

    libpxl

    3D interactive application library

    PXL is a library for writing interactive applications. It uses a component based architecture, which allows creating versatile and reusable object by combining building blocks. The Blender file format is natively supported for loading meshes, material, textures, animation, lamps and more directly from blend files. It supports user input device such as keyboard, mouse and joysticks. Other useful facilities are also integrated for doing audio, networking and multithreading. PXL is cross...
    Downloads: 0 This Week
    Last Update:
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  • 7
    Full functional PS/2 keyboard on Atmega16, works with simple circuits, and fully customizable. Performs really great! - ps2 / keyboard / ps2avr / controller / avr / hardware
    Downloads: 0 This Week
    Last Update:
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