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Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
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A free/open source client and automation tool for Ragnarok Online
...With a strong community and extensive documentation, it is widely used by players and developers who want to explore automation, bot behavior, or server testing. The software emphasizes configurability, giving users control over character strategies and in-game decision-making.
Play now at http://webchat.freenode.net/?channels=#twentyonebot. Just say "Hi!"
This bot will play the game of 21 with users in an IRC chat room. The game is quite similar to Blackjack, but is played with dice instead of playing cards. Players continue rolling dice until the sum of all rolls is as close to 21 as possible, but don't go over!
This project is based off of the source for the same game which was written by Jason Hamilton and updated slightly more recently by LuizCB (aka pincel).
This is `get-a-key-go-to-exit-keep-alive`. Completely in 2D. There are no any story; you playing as the red square, looking for keys around on a level. Your enemies are:
Idiot: blue square with rotating arrows, can move only up or down.
The Drunken Bot: looks like player, but it`s green and it smiles to you. Walks in random direction, the same way like player.
A turret: shots in random direction with a constant interval. Bullets can fly through the walls.
The Boss: randomly moves left...
The Cavalier Bot Toolkit is a toolkit for creating automated characters ("bots") for the MMORPG, Eternal Lands. It is based on a series of hooks and handlers, and is designed to be more maintainable, modular, and self-explanatory than the previous program
It is the same age old famous ping-pong game with the touch of networking. The game could be played between between four players on a lan. The game also has two modes : against bot and against human player. The game is still under development.
This is a bot programming game written in JAVA.You are required to write a program to control the player in a virtual environment to make the bot move, scan the arena for enemies, throw bombs etc. Two such programs are made to fight against each other.
A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.
ClanWar manager is suited for any online game. You can add users, wars, results and medals to the bot and let users add themselves to a war. The bot responds to set commands and gives lists of upcoming wars and medals. The TCL script is a limited script
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
Bot for the MMORPG game called tibia, logs in and takes basic commands. Uses Visual basic 6 at the time being, but will later be ported to C after the proof of concept code is complete.
The classic game of worm is known for it's mind numbing effects, so why not just write a bot to play it?
This project is an attempt to aid the development of "worm bots" using a plugin interface.