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SBREAKOUT is a simple arkanoid clone with analytical-geometry-based physics written in pure C, that knows where the ball hits before it does. :-)
The SDL library is used for graphical output and mouse input handling. The game is released under the MIT license.
Wireless Tennis Game for Dragon12 Plus with nRF24L01+
... like a tennis ball is passed by the players from one court to the other.
Important note: if you use this project or any part of it in a school or work environment or in any other setup to gain recognition or remuneration, based on the GPL license you should mention the original author names and the source where you obtained the project in your source code, presentation and any other documentation. We encourage you to improve this project and post your improvements online.
AlienBraker is a video game fully written in C using the SDL Library.
Rules are simple. Destroy as many aliens as you can while increasing your color combo.
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An OpenGL Billard Game based on foobillard 3.0a with patches, new features (hud, jumpshots, correct detection of lost balls, more sound and graphics etc). Optimized for touch. New designed mouse / touch-control.
On Facebook: www.facebook.com/Foobillardplus
Some Videos: http://www.youtube.com/user/foobillardplus/videos
A project to create of open source routing engine for navigation and possibly other graph analysis. Our goal is to build a commercial grade routing engine capable of find routes through 25-30 million node networks in 1 second ball park times.
Sprite Combat is a "Rock Paper Scissors" based Nintendo DS game but with a twist. Instead of the usual three, you have "Sword Energy-Ball Shield". The layout is the same. The first to get to 10 points (or otherwise mentioned) is the winner.
Each player controls a ball launcher. The launcher fires small balls at the large red balls. Each time one of the balls that you fired hits the large red ball your score increases by an amount related to the balls speed.
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A series of simple video games, written in various languages (chiefly C/C++ and making use of several libraries). Libraries crafted within the project for use by Bouncing Ball Games will also be made available.
Gxball is an arcade game where you break blocks with a ball that bounces around, but you must not let the ball fall off the screen. There are powerups, particle effects, sound, and much more!
Bricks! is a game where you destroy bricks with a bouncing ball. It's written in C/C++ and runs under Win32 using DirectX.
Bricks! est un jeu de casse briques pour Windows 32bits programmé en C/C++ qui utilise DirectX
Peng-pong is a project to create a nice pong game in SDL with innovative rules and methods of interaction and play. Some, but not all of these innovations include multiple-ball games, multiple paddles, multiple players, and a new way of scoring one's game