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Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
jsBison is a parser generator which can read bison style grammar definitions and generates according parsers written solely in javascript. Therefore, using jsBison it is easily possible to perform "real" parsing on websites on the client side.
Pexil, or pixels "ex nihil", is a minimalistic C library for graph-based procedural texture synthesis. Emphasis is on code size, speed, and portability.
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SCOF provides a C/C++ toolchain that is easy to build, extend, and even embed within custom applications that wish to parse and interpret source code.
It's goal is to be a C/C++ framework that is modular and easy to understand from beginning to end.
PORUS is a portable USB stack for peripheral devices. Enumeration is handled automatically by Ccode generated from an easily written configuration file. PORUS is written in standard C, so porting to new hardware is straightforward.
This project contains code, html, documents, and more related to Open Source Bootcamp (osbootcamp). For more information, please visit http://osbootcamp.org
Alchemist GCC/LLVM plugin for code analysis and tuning
News: since 2015 we continue all related developments within Collective Knowledge Framework: http://github.com/ctuning/ck/wiki
Alchemist plugin is a collection of plugins for GCC/LLVM for external and fine-grain code analysis and tuning. It is intended to to extract program properties for machine learning based optimization (see MILEPOST GCC); optimize programs at fine-grain level (such as unrolling, tiling, prefetching, etc); tune default optimization heuristic; gradually decompose...
Main goals of this library:
* light, understandable, ergonomic and fast;
* only usefull things for John Doe or Jane Doe C programmers;
* produce secure code (https://www.securecoding.cert.org/confluence/display/seccode/CERT+C+Secure+Coding+Standard).
If you want to participate, come on http://github.com/homer242/flibc.
A fun falling blocks clone, with a twist! The game features two player network play. Please note that as of now, Bellevue Lemur is just a code name. Full name is TBD.
This project aims to build a tool wich will estimate energy consumption for embedded system written in ANSI Ccode. 8051 platform was selected to develop the first version of this tool.
A debugger which hooks into N64 games (similarly to Datel's GameShark software). Includes code searching, memory viewing/editing, memory breakpoints, and PC breakpoints.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
Logical Neighborhoods is a a high-level programming abstraction for wireless sensor networks that simplifies the development of fully distributed, embedded networked applications.
This Project contains the software for the various AVR-Microcontroller-Boards for a modular, autonomous hexapod (see: www.ni-c.de/hal0). Source-Code is written with Eclipse in C. The used compiler is the open source AVR-GCC for AVR microcontrollers (ATTi