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In this game several robots are moving. The player can only control the active robot. The active robot can be selected with the number keys. The robots have to avoid walls, traps and opponent robots. It uses SDL.
WinTrek, originally created by Joe Jaworski in 1996, is based on the classic game - Mainframe Star Trek. Since this game was written for Windows 3.1, many new systems cannot run the program smoothly. This project picks up what was left off by Jaworski.
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Furex is a brazilian project and it´s a game 2D like Mario BrosŽ and SonicŽ for GNU/LinuxŽ , MS WindowsŽ and others.
We want to see Gnu/Linux on all desktop and it´s possible only with good games.
Alex the Allegator is a series of games featuring everything from puzzle games to racing and platform jump n runs. The Alex games are provided with full source and are buildable on every platform that Allegro supports.
A comprehensive rebuild of a classic game engine. The Old School Megaman engine will emulate most if not all of the classic features of the Megaman(r) series from CAPCOM(tm), as well as provide plenty of modular code which other game enthusiasts and progr
Landlords, multi-family homes, manufactured home communities, single family homes, associations, commercial properties and mixed portfolios.
Rent Manager is award-winning property management software built for residential, commercial, and short-term-stay portfolios of any size. The program’s fully customizable features include a double-entry accounting system, maintenance management/scheduling, marketing integration, mobile applications, more than 450 insightful reports, and an API that integrates with the best PropTech providers on the market.
Packdude is a Pacman clone for Linux and other unix like systems that offers some new features like scripting language (namely Python) and adventure style storyline.
A tile based game engine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.
Uninspired Software is dedicated to creating games that are fun to play.
Currently, we have SDLPong, a "purist's pong". Other games are in
development.
SDL Invaders is a cross-platform space shooter, which supports custom levels and additional media. It is also intended as a sample game for beginning programmers, who wish to learn to make games.
The Squicki game is an Allegro-based platform game, initially written on
the course of learning to use Allegro. It has since then became a game
with a highly humoristic potential, employing elements of sarcasm, surrealism, pacifism and a light touch
Tux and Barrels is a game programmed in C using the SDL library. The purpose of the game is to get from the bottom of the map to the top to defeat Bill Gates who is throwing the Windows CD at you, similar to the early Donkey Kong.
BoboBot is a fast-action run-and-jump game based on the MegaMan series. An evil force is taking over the Earth. Travel to different places, beating powerful bosses, and gaining their weapons.
A Linux-themed 'Defender' clone. Fly your spaceship over the landscape shooting down aliens, and protecting Penguinoids from being abducted and mutated!
This project is about one thing. Fascination of old arcade space shootemup games. I have seen one or two really good ones. But what about buying a faster ship for the credits you earn or maybe a new set of weapons ?
Yabumi is a 2d scrolling shoot-em-up game, based on SDL, written in C. The most important part of this program is that "Tasking" technique is employed in it. The technique is seen to be of great use for the game programmer to program animated sprite.
Remember that Mortal Pongbat for the Macintosh platform? This is a multiplayer 3D derivative of the game implemented from the ground up in OpenGL. Shoot holes in your opponent's paddle with various weapons; but watch out! Your opponent will do the same!