Replacement firmware for the Linksys WRT54G forked from the Sveasoft Alchemy code. Currently it runs on:
Linksys WRT54G V1.0, 1.1. and 2.0 and WRT54GS 1.0.
Future releases will support the Belkin 7230 and Asus WL500g (with USB)
oZone GUI is a mutliplatform desktop enviroment which runs under DOS, Microsoft Windows and Linux. Applications based and compiled for oZone run with no need to recompile on all supported platforms at the level of machine code.
deltaFSD is a graphical tool for defining a program by linking the inputs and outputs of functions.
The links created between functions determine the interdependencies within the program and so the sequence in which the functions should be executed.
"Le Winny" is meant to be translating some plain text information (given a simple syntax called "Le Winny Syntax") to a W3C-valid HTML code. The first implementation is in PHP tested under Linux and Windows XP. Further port will be made in Java and C
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This is an SCS extended version of pr3287 you can download at http://x3270.bgp.nu/download.html
This sourcecode has been published to allow more users to gain benefits from the patch to the original software
The bmp2gbtile utility is intended for Gameboy Advance development. The utility will convert one or more .bmp files into a single C or C++ source representation. This source can be used in a GBA project for on-screen sprites or background tiles.
Lemick is a project to make a programming language similar to those traditional Basic implementations but with all the attributes of the modern programming tool
Bot for the MMORPG game called tibia, logs in and takes basic commands. Uses Visual basic 6 at the time being, but will later be ported to C after the proof of concept code is complete.
an Open Source Gameboy Emulator for the Playstation.
CPU emulation almost complete, with some video.
Want to promote playstation programming by providing open sourcecode.
Blackbox for Windows is an alternative shell for Microsoft Windows. It is based stylistically on the Blackbox window manager for the X Window System, however it does not use the same codebase except for the gradient rendering code.
mex is a text editor which is designed for editing sourcecode. mex provides multiple buffer editing functionality in a multiple-windows environment in a vi-like interface.
Purpose of this tool is to help in device driver development.
Common part of a device driver is handling registers and memory
mapped structures. Ogham will automatically generate such sourcecode from more abstract XML-based description of a device.
Code for reference implementations of identity brokers and simple single sign-on (SSO) mechanisms that utilize XDI and link contracts to manage the dataweb.
This project provides a set of logfile processing tools:
- Convert from W3C to ELF (extended log format)
- Convert from Netscape/iPlanet to ELF
- Strip corrupt logfile lines
- Sort logfile lines by date
- Filter lines by URI prefix or result code
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Spk is a package manager aimed at handling packages installed from sourcecode. It records changes to the filesystem and places that information into a repository that it manages, providing a complete set of package management functionality.
A user-space solution for configurably disabling the ability of a process to access the internet. It is especially useful for foiling code that is suspected of containing spyware.
A VNC Viewer working on IBM PC Compatible 8086 and above with a small memory requirement under FreeDOS or DOS compatibles operating systems. It is based on orignal vncviewer code for XWindows.
An open project for a number of activex controls for use in the Windows environment. The controls have been sold commerical before by Eurosource (http://www.eurosource.se) but are now free complete with sourcecode.
galsC is a compiler for a new language (based on nesC, which is based on C) to support the TinyGALS (Globally Asynchronous, Locally Synchronous) programming model. This compiler is designed to work with the TinyOS project.
A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur